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This is because - the compilers do not have flags that can change the architecture, - but rather depend on which compiler is being used -*/ -#if defined(_WIN32) && defined(_MSC_VER) -# if defined(_M_IA64) -# define ARCHITECTURE_ID "IA64" - -# elif defined(_M_ARM64EC) -# define ARCHITECTURE_ID "ARM64EC" - -# elif defined(_M_X64) || defined(_M_AMD64) -# define ARCHITECTURE_ID "x64" - -# elif defined(_M_IX86) -# define ARCHITECTURE_ID "X86" - -# elif defined(_M_ARM64) -# define ARCHITECTURE_ID "ARM64" - -# elif defined(_M_ARM) -# if _M_ARM == 4 -# define ARCHITECTURE_ID "ARMV4I" -# elif _M_ARM == 5 -# define ARCHITECTURE_ID "ARMV5I" -# else -# define ARCHITECTURE_ID "ARMV" STRINGIFY(_M_ARM) -# endif - -# elif defined(_M_MIPS) -# define ARCHITECTURE_ID "MIPS" - -# elif defined(_M_SH) -# define ARCHITECTURE_ID "SHx" - -# else /* unknown architecture */ -# define ARCHITECTURE_ID "" -# endif - -#elif defined(__WATCOMC__) -# if defined(_M_I86) -# define ARCHITECTURE_ID "I86" - -# elif defined(_M_IX86) -# define ARCHITECTURE_ID "X86" - -# else /* unknown architecture */ -# define ARCHITECTURE_ID "" -# endif - -#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC) -# if defined(__ICCARM__) -# define ARCHITECTURE_ID "ARM" - -# elif defined(__ICCRX__) -# define ARCHITECTURE_ID "RX" - -# elif defined(__ICCRH850__) -# define ARCHITECTURE_ID "RH850" - -# elif defined(__ICCRL78__) -# define ARCHITECTURE_ID "RL78" - -# elif defined(__ICCRISCV__) -# define ARCHITECTURE_ID "RISCV" - -# elif defined(__ICCAVR__) -# define ARCHITECTURE_ID "AVR" - -# elif defined(__ICC430__) -# define ARCHITECTURE_ID "MSP430" - -# elif defined(__ICCV850__) -# define ARCHITECTURE_ID "V850" - -# elif defined(__ICC8051__) -# define ARCHITECTURE_ID "8051" - -# elif defined(__ICCSTM8__) -# define ARCHITECTURE_ID "STM8" - -# else /* unknown architecture */ -# define ARCHITECTURE_ID "" -# endif - -#elif defined(__ghs__) -# if defined(__PPC64__) -# define ARCHITECTURE_ID "PPC64" - -# elif defined(__ppc__) -# define ARCHITECTURE_ID "PPC" - -# elif defined(__ARM__) -# define ARCHITECTURE_ID "ARM" - -# elif defined(__x86_64__) -# define ARCHITECTURE_ID "x64" - -# elif defined(__i386__) -# define ARCHITECTURE_ID "X86" - -# else /* unknown architecture */ -# define ARCHITECTURE_ID "" -# endif - -#elif defined(__TI_COMPILER_VERSION__) -# if defined(__TI_ARM__) -# define ARCHITECTURE_ID "ARM" - -# elif defined(__MSP430__) -# define ARCHITECTURE_ID "MSP430" - -# elif defined(__TMS320C28XX__) -# define ARCHITECTURE_ID "TMS320C28x" - -# elif defined(__TMS320C6X__) || defined(_TMS320C6X) -# define ARCHITECTURE_ID "TMS320C6x" - -# else /* unknown architecture */ -# define ARCHITECTURE_ID "" -# endif - -#else -# define ARCHITECTURE_ID -#endif - -/* Convert integer to decimal digit literals. */ -#define DEC(n) \ - ('0' + (((n) / 10000000)%10)), \ - ('0' + (((n) / 1000000)%10)), \ - ('0' + (((n) / 100000)%10)), \ - ('0' + (((n) / 10000)%10)), \ - ('0' + (((n) / 1000)%10)), \ - ('0' + (((n) / 100)%10)), \ - ('0' + (((n) / 10)%10)), \ - ('0' + ((n) % 10)) - -/* Convert integer to hex digit literals. */ -#define HEX(n) \ - ('0' + ((n)>>28 & 0xF)), \ - ('0' + ((n)>>24 & 0xF)), \ - ('0' + ((n)>>20 & 0xF)), \ - ('0' + ((n)>>16 & 0xF)), \ - ('0' + ((n)>>12 & 0xF)), \ - ('0' + ((n)>>8 & 0xF)), \ - ('0' + ((n)>>4 & 0xF)), \ - ('0' + ((n) & 0xF)) - -/* Construct a string literal encoding the version number. */ -#ifdef COMPILER_VERSION -char const* info_version = "INFO" ":" "compiler_version[" COMPILER_VERSION "]"; - -/* Construct a string literal encoding the version number components. */ -#elif defined(COMPILER_VERSION_MAJOR) -char const info_version[] = { - 'I', 'N', 'F', 'O', ':', - 'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','[', - COMPILER_VERSION_MAJOR, -# ifdef COMPILER_VERSION_MINOR - '.', COMPILER_VERSION_MINOR, -# ifdef COMPILER_VERSION_PATCH - '.', COMPILER_VERSION_PATCH, -# ifdef COMPILER_VERSION_TWEAK - '.', COMPILER_VERSION_TWEAK, -# endif -# endif -# endif - ']','\0'}; -#endif - -/* Construct a string literal encoding the internal version number. */ -#ifdef COMPILER_VERSION_INTERNAL -char const info_version_internal[] = { - 'I', 'N', 'F', 'O', ':', - 'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','_', - 'i','n','t','e','r','n','a','l','[', - COMPILER_VERSION_INTERNAL,']','\0'}; -#elif defined(COMPILER_VERSION_INTERNAL_STR) -char const* info_version_internal = "INFO" ":" "compiler_version_internal[" COMPILER_VERSION_INTERNAL_STR "]"; -#endif - -/* Construct a string literal encoding the version number components. */ -#ifdef SIMULATE_VERSION_MAJOR -char const info_simulate_version[] = { - 'I', 'N', 'F', 'O', ':', - 's','i','m','u','l','a','t','e','_','v','e','r','s','i','o','n','[', - SIMULATE_VERSION_MAJOR, -# ifdef SIMULATE_VERSION_MINOR - '.', SIMULATE_VERSION_MINOR, -# ifdef SIMULATE_VERSION_PATCH - '.', SIMULATE_VERSION_PATCH, -# ifdef SIMULATE_VERSION_TWEAK - '.', SIMULATE_VERSION_TWEAK, -# endif -# endif -# endif - ']','\0'}; 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DESC = No interactive CMake dialog available... - restat = 1 - -build edit_cache: phony CMakeFiles\edit_cache.util - - -############################################# -# Utility command for rebuild_cache - -build CMakeFiles\rebuild_cache.util: CUSTOM_COMMAND -<<<<<<< Updated upstream - COMMAND = cmd.exe /C "cd /D D:\Dateien\Dokumente\Github\FC-Chess\FC-Chess\out\build\x64-debug && "C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\bin\cmake.exe" --regenerate-during-build -SD:\Dateien\Dokumente\Github\FC-Chess\FC-Chess -BD:\Dateien\Dokumente\Github\FC-Chess\FC-Chess\out\build\x64-debug" -======= - COMMAND = cmd.exe /C "cd /D D:\Files\Documents\GitHub\FC-Chess\FC-Chess\out\build\x64-debug && "C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\bin\cmake.exe" --regenerate-during-build -SD:\Files\Documents\GitHub\FC-Chess\FC-Chess -BD:\Files\Documents\GitHub\FC-Chess\FC-Chess\out\build\x64-debug" ->>>>>>> Stashed changes - DESC = Running CMake to regenerate build system... - pool = console - restat = 1 - -build rebuild_cache: phony CMakeFiles\rebuild_cache.util - -# ============================================================================= -# Write statements declared in CMakeLists.txt: -<<<<<<< Updated upstream -# D:/Dateien/Dokumente/Github/FC-Chess/FC-Chess/CMakeLists.txt -======= -# D:/Files/Documents/GitHub/FC-Chess/FC-Chess/CMakeLists.txt ->>>>>>> Stashed changes -# ============================================================================= - -# ============================================================================= -# Object build statements for EXECUTABLE target FC-Chess - - -############################################# -# Order-only phony target for FC-Chess - -build cmake_object_order_depends_target_FC-Chess: phony || FC-Chess\CMakeFiles\FC-Chess.dir - -<<<<<<< Updated upstream -build FC-Chess\CMakeFiles\FC-Chess.dir\FC-Chess.cpp.obj: CXX_COMPILER__FC-Chess_Debug D$:\Dateien\Dokumente\Github\FC-Chess\FC-Chess\FC-Chess\FC-Chess.cpp || cmake_object_order_depends_target_FC-Chess -======= -build FC-Chess\CMakeFiles\FC-Chess.dir\main.cpp.obj: CXX_COMPILER__FC-Chess_Debug D$:\Files\Documents\GitHub\FC-Chess\FC-Chess\FC-Chess\main.cpp || cmake_object_order_depends_target_FC-Chess - FLAGS = /DWIN32 /D_WINDOWS /W3 /GR /EHsc /MDd /Zi /Ob0 /Od /RTC1 -std:c++20 - OBJECT_DIR = FC-Chess\CMakeFiles\FC-Chess.dir - OBJECT_FILE_DIR = FC-Chess\CMakeFiles\FC-Chess.dir - TARGET_COMPILE_PDB = FC-Chess\CMakeFiles\FC-Chess.dir\ - TARGET_PDB = FC-Chess\FC-Chess.pdb - -build FC-Chess\CMakeFiles\FC-Chess.dir\FC-Chess.cpp.obj: CXX_COMPILER__FC-Chess_Debug D$:\Files\Documents\GitHub\FC-Chess\FC-Chess\FC-Chess\FC-Chess.cpp || cmake_object_order_depends_target_FC-Chess - FLAGS = /DWIN32 /D_WINDOWS /W3 /GR /EHsc /MDd /Zi /Ob0 /Od /RTC1 -std:c++20 - OBJECT_DIR = FC-Chess\CMakeFiles\FC-Chess.dir - OBJECT_FILE_DIR = FC-Chess\CMakeFiles\FC-Chess.dir - TARGET_COMPILE_PDB = FC-Chess\CMakeFiles\FC-Chess.dir\ - TARGET_PDB = FC-Chess\FC-Chess.pdb - -build FC-Chess\CMakeFiles\FC-Chess.dir\graphics.cpp.obj: CXX_COMPILER__FC-Chess_Debug D$:\Files\Documents\GitHub\FC-Chess\FC-Chess\FC-Chess\graphics.cpp || cmake_object_order_depends_target_FC-Chess ->>>>>>> Stashed changes - FLAGS = /DWIN32 /D_WINDOWS /W3 /GR /EHsc /MDd /Zi /Ob0 /Od /RTC1 -std:c++20 - OBJECT_DIR = FC-Chess\CMakeFiles\FC-Chess.dir - OBJECT_FILE_DIR = FC-Chess\CMakeFiles\FC-Chess.dir - TARGET_COMPILE_PDB = FC-Chess\CMakeFiles\FC-Chess.dir\ - TARGET_PDB = FC-Chess\FC-Chess.pdb - - -# ============================================================================= -# Link build statements for EXECUTABLE target FC-Chess - - -############################################# -# Link the executable FC-Chess\FC-Chess.exe - -build FC-Chess\FC-Chess.exe: CXX_EXECUTABLE_LINKER__FC-Chess_Debug FC-Chess\CMakeFiles\FC-Chess.dir\FC-Chess.cpp.obj - FLAGS = /DWIN32 /D_WINDOWS /W3 /GR /EHsc /MDd /Zi /Ob0 /Od /RTC1 - LINK_FLAGS = /machine:x64 /debug /INCREMENTAL /subsystem:console - LINK_LIBRARIES = kernel32.lib user32.lib gdi32.lib winspool.lib shell32.lib ole32.lib oleaut32.lib uuid.lib comdlg32.lib advapi32.lib - OBJECT_DIR = FC-Chess\CMakeFiles\FC-Chess.dir - POST_BUILD = cd . - PRE_LINK = cd . - TARGET_COMPILE_PDB = FC-Chess\CMakeFiles\FC-Chess.dir\ - TARGET_FILE = FC-Chess\FC-Chess.exe - TARGET_IMPLIB = FC-Chess\FC-Chess.lib - TARGET_PDB = FC-Chess\FC-Chess.pdb - - -############################################# -# Utility command for edit_cache - -build FC-Chess\CMakeFiles\edit_cache.util: CUSTOM_COMMAND -<<<<<<< Updated upstream - COMMAND = cmd.exe /C "cd /D D:\Dateien\Dokumente\Github\FC-Chess\FC-Chess\out\build\x64-debug\FC-Chess && "C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\bin\cmake.exe" -E echo "No interactive CMake dialog available."" -======= - COMMAND = cmd.exe /C "cd /D D:\Files\Documents\GitHub\FC-Chess\FC-Chess\out\build\x64-debug\FC-Chess && "C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\bin\cmake.exe" -E echo "No interactive CMake dialog available."" ->>>>>>> Stashed changes - DESC = No interactive CMake dialog available... - restat = 1 - -build FC-Chess\edit_cache: phony FC-Chess\CMakeFiles\edit_cache.util - - -############################################# -# Utility command for rebuild_cache - -build FC-Chess\CMakeFiles\rebuild_cache.util: CUSTOM_COMMAND -<<<<<<< Updated upstream - COMMAND = cmd.exe /C "cd /D D:\Dateien\Dokumente\Github\FC-Chess\FC-Chess\out\build\x64-debug\FC-Chess && "C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\bin\cmake.exe" --regenerate-during-build -SD:\Dateien\Dokumente\Github\FC-Chess\FC-Chess -BD:\Dateien\Dokumente\Github\FC-Chess\FC-Chess\out\build\x64-debug" -======= - COMMAND = cmd.exe /C "cd /D D:\Files\Documents\GitHub\FC-Chess\FC-Chess\out\build\x64-debug\FC-Chess && "C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\bin\cmake.exe" --regenerate-during-build -SD:\Files\Documents\GitHub\FC-Chess\FC-Chess -BD:\Files\Documents\GitHub\FC-Chess\FC-Chess\out\build\x64-debug" ->>>>>>> Stashed changes - DESC = Running CMake to regenerate build system... - pool = console - restat = 1 - -build FC-Chess\rebuild_cache: phony FC-Chess\CMakeFiles\rebuild_cache.util - -# ============================================================================= -# Target aliases. - -build FC-Chess: phony FC-Chess\FC-Chess.exe - -build FC-Chess.exe: phony FC-Chess\FC-Chess.exe - -# ============================================================================= -# Folder targets. - -# ============================================================================= - -############################################# -<<<<<<< Updated upstream -# Folder: D:/Dateien/Dokumente/Github/FC-Chess/FC-Chess/out/build/x64-debug -======= -# Folder: D:/Files/Documents/GitHub/FC-Chess/FC-Chess/out/build/x64-debug ->>>>>>> Stashed changes - -build all: phony FC-Chess\all - -# ============================================================================= - -############################################# -<<<<<<< Updated upstream -# Folder: D:/Dateien/Dokumente/Github/FC-Chess/FC-Chess/out/build/x64-debug/FC-Chess -======= -# Folder: D:/Files/Documents/GitHub/FC-Chess/FC-Chess/out/build/x64-debug/FC-Chess ->>>>>>> Stashed changes - -build FC-Chess\all: phony FC-Chess\FC-Chess.exe - -# ============================================================================= -# Built-in targets - - -############################################# -# Re-run CMake if any of its inputs changed. - -build 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