fix for old dev branch
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@@ -351,4 +351,4 @@ MigrationBackup/
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# own
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# own
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out/
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out/
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.vscode/
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.vscode/
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@@ -4,7 +4,7 @@
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cmake_minimum_required (VERSION 3.8)
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cmake_minimum_required (VERSION 3.8)
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# Add source to this project's executable.
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# Add source to this project's executable.
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add_executable (FC-Chess "FC-Chess.cpp" "FC-Chess.h")
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add_executable (FC-Chess "main.cpp" "fc-chess.cpp" "graphics.cpp")
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if (CMAKE_VERSION VERSION_GREATER 3.12)
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if (CMAKE_VERSION VERSION_GREATER 3.12)
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set_property(TARGET FC-Chess PROPERTY CXX_STANDARD 20)
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set_property(TARGET FC-Chess PROPERTY CXX_STANDARD 20)
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@@ -1,12 +1,42 @@
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// FC-Chess.cpp : Defines the entry point for the application.
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#include "fc-chess.h"
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//
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#include "FC-Chess.h"
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void FCC::Chess::mainLoop()
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using namespace std;
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int main()
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{
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{
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cout << "Hello CMake." << endl;
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FCC::ChessTUI tui;
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return 0;
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}
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// preparing board: colors
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for (int8_t i = 0; i < 8; i++) {
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for (int j = 0; i < 2; i++) {
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posColor[i][j] = (uint8_t)(PiecesColors::BLACK);
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}
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for (int j = 6; i < 8; i++) {
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posColor[i][j] = (uint8_t)(PiecesColors::WHITE);
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}
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for (int j = 2; i < 7; i++) {
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posColor[i][j] = (uint8_t)(PiecesColors::NONE);
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}
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}
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// preparing board: pieces
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for (int8_t i = 0; i < 8; i++) {
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posPieces[1][i] = (uint8_t)(Pieces::PAWN);
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posPieces[6][i] = (uint8_t)(Pieces::PAWN);
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}
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for (int8_t i = 0; i < 2; i++) {
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posPieces[i][0] = (uint8_t)(Pieces::ROOK);
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posPieces[i][7] = (uint8_t)(Pieces::ROOK);
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posPieces[i][1] = (uint8_t)(Pieces::KNIGHT);
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posPieces[i][6] = (uint8_t)(Pieces::KNIGHT);
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posPieces[i][2] = (uint8_t)(Pieces::BISHOP);
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posPieces[i][5] = (uint8_t)(Pieces::BISHOP);
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posPieces[i][3] = (uint8_t)(Pieces::KING);
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posPieces[i][4] = (uint8_t)(Pieces::QUEEN);
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}
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// main loop
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while(!gameEnded) {
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tui.mainLoop();
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}
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}
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@@ -1,8 +1,40 @@
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// FC-Chess.h : Include file for standard system include files,
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// or project specific include files.
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#pragma once
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#pragma once
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#include <iostream>
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#include <iostream>
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// TODO: Reference additional headers your program requires here.
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#include "graphics.h"
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namespace FCC
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{
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// vars
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enum class Pieces {
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NONE,
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PAWN,
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ROOK,
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BISHOP,
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KNIGHT,
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QUEEN,
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KING
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};
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enum class PiecesColors {
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NONE,
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BLACK = 10,
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WHITE = 20
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};
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// classes and funcs
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class Chess
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{
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public:
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// constructor and destructor
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Chess() = default;
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~Chess() = default;
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// vars
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uint8_t posPieces[8][8], posColor[8][8], posPossible[8][8];
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// funcs
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void mainLoop();
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private:
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bool gameEnded;
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};
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}
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@@ -5,5 +5,7 @@ void FCC::ChessTUI::mainLoop() {
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}
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}
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void FCC::ChessTUI::testLoop() {
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void FCC::ChessTUI::testLoop() {
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std::cout << u8"\u2654";
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std::cout << "\u2654" << std::endl;
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std::cout << "♔" << std::endl;
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//std::cout << L"♔";
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}
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}
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@@ -0,0 +1,14 @@
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#pragma once
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#include <iostream>
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#include "FC-Chess.h"
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namespace FCC
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{
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class ChessTUI
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{
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public:
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void mainLoop();
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void testLoop();
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};
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}
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@@ -0,0 +1,17 @@
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// FC-Chess.cpp : Defines the entry point for the application.
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//
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#include "fc-chess.h"
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//using namespace std;
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int main()
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{
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FCC::Chess gm;
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gm.mainLoop();
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FCC::ChessTUI test;
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test.testLoop();
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return 0;
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}
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@@ -0,0 +1,12 @@
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# To Do List
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## What features/functions do I need?
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* save (autosave)
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* load
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* 2x 2D arrays: possible moves and positions
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* check if move is allowed (vertical, etc.)
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* check if another piece or rule blocks movement
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* "special" rules
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* switch between players
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* check if position is out of boundaries
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* TUI using ASCII
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*
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@@ -1,9 +1,9 @@
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# FC-Chess
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# FC-Chess
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## Welcome
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## Welcome
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First of all I'd like to welcome you to FC Chess. I think I don't need to explain what it is, so I rather talk about my aims during this project. I want to achieve a more or less good looking GUI and cross-platform Chess game. In order to document my progress, I'll use the [wiki](https://github.com/AdmiralEmser/FC-Chess/wiki/Introduction-%5BHome%5D). There I will also write down some thoughts about my ideas including those that didn't make it into the project.
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First of all I'd like to welcome you to FC Chess. I think I don't need to explain what it is, so I rather talk about my aims during this project. I want to achieve a more or less good looking GUI and cross-platform Chess game. In order to document my progress, I'll use the [wiki](https://github.com/AdmiralEmser/FC-Chess/wiki/Home). There I will also write down some thoughts about my ideas including those that didn't make it into the project.
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## Contact
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## Contact
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You can reach me using E-Mail: admiralemser@gmail.com
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You can reach me using E-Mail: admiralemser@gmail.com
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## Warranty and Liablilty
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## Warranty and Liablilty
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This project is published under MIT license. For further information, check [the license file in this repo](https://github.com/AdmiralEmser/FC-Chess/blob/main/LICENSE) out.
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This project is published under MIT license. For further information, check [the license file in this repo](https://github.com/AdmiralEmser/FC-Chess/blob/main/LICENSE) out.
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