From 23674dd8e3e668bb5873a8792aa13d4c29b72f7c Mon Sep 17 00:00:00 2001 From: AdmiralEmser Date: Mon, 10 Oct 2022 23:07:17 +0200 Subject: [PATCH] added more movement checks and minor fixes --- FC-Chess/FC-Chess.cpp | 261 ++++++++++++++++++++++++++++++++++++++++-- FC-Chess/FC-Chess.h | 13 ++- 2 files changed, 261 insertions(+), 13 deletions(-) diff --git a/FC-Chess/FC-Chess.cpp b/FC-Chess/FC-Chess.cpp index b93c987..5340cd0 100644 --- a/FC-Chess/FC-Chess.cpp +++ b/FC-Chess/FC-Chess.cpp @@ -62,15 +62,13 @@ void FCC::Chess::startupGame() bool FCC::Chess::checkIsEnemyOnField(uint8_t* x, uint8_t* y) { - // Check if the selected piece/field unequals the target piece/field => is true then - if (posColor[*x][*y] != posColor[selX][selY]) - { - return true; - } + // Check if the color of the selected piece/field is the opposite of the target piece/field => is true then + if (posColor[*x][*y] == FCC::PiecesColors::BLACK && posColor[selX][selY] == FCC::PiecesColors::WHITE) return true; + if (posColor[*x][*y] == FCC::PiecesColors::WHITE && posColor[selX][selY] == FCC::PiecesColors::BLACK) return true; return false; } -bool FCC::Chess::checkPosInBounds(uint8_t* x, uint8_t* y) +bool FCC::Chess::checkIsPosInBounds(uint8_t* x, uint8_t* y) { // check if X and Y values are below 8. No negative values have to be checked since the var type is unsigned int if (*x <= 7 && *y <= 7) @@ -107,13 +105,15 @@ void FCC::Chess::checkMovesHorizontal() { for (uint8_t i = selX; i <= 7; i++) { - if (checkIsEnemyOnField(&i, &selY)) break; + if (checkIsFriendlyOnField(&i, &selY)) break; posPossible[i][selY] = true; + if (checkIsEnemyOnField(&i, &selY)) break; } for (uint8_t i = selX; i >= 0; i--) { - if (checkIsEnemyOnField(&i, &selY)) break; + if (checkIsFriendlyOnField(&i, &selY)) break; posPossible[i][selY] = true; + if (checkIsEnemyOnField(&i, &selY)) break; } } @@ -121,16 +121,257 @@ void FCC::Chess::checkMovesVertical() { for (uint8_t i = selY; i <= 7; i++) { - if (checkIsEnemyOnField(&selX, &i)) break; + if (checkIsFriendlyOnField(&selX, &i)) break; posPossible[selX][i] = true; + if (checkIsEnemyOnField(&selX, &i)) break; } for (uint8_t i = selY; i >= 0; i--) { - if (checkIsEnemyOnField(&selX, &i)) break; + if (checkIsFriendlyOnField(&selX, &i)) break; posPossible[selX][i] = true; + if (checkIsEnemyOnField(&selX, &i)) break; } } +void FCC::Chess::checkMovesDiagonal() +{ + // creating variables for x and y + uint8_t i = selX, j = selY; + + // checking possible moves + for (; i <= 7 && j <= 7;) + { + if (checkIsFriendlyOnField(&i, &j)) break; + posPossible[i][j] = true; + if (checkIsEnemyOnField(&i, &j)) break; + i++; + j++; + } + + i = selX, j = selY; // resetting variables + for (; i <= 7 && j >= 0;) + { + if (checkIsFriendlyOnField(&i, &j)) break; + posPossible[i][j] = true; + if (checkIsEnemyOnField(&i, &j)) break; + i++; + j--; + } + + i = selX, j = selY; // resetting variables + for (; i >= 0 && j <= 7;) + { + if (checkIsFriendlyOnField(&i, &j)) break; + posPossible[i][j] = true; + if (checkIsEnemyOnField(&i, &j)) break; + i--; + j++; + } + + i = selX, j = selY; // resetting variables + for (; i >= 0 && j >= 0;) + { + if (checkIsFriendlyOnField(&i, &j)) break; + posPossible[i][j] = true; + if (checkIsEnemyOnField(&i, &j)) break; + i--; + j--; + } +} + +void FCC::Chess::checkMovesKnight() +{ + // creating variables for x and y + uint8_t i = selX, j = selY; + + // checking possible moves + i += 1, j += 3; + if (checkIsPosInBounds(&i, &j)) + { + if (!checkIsFriendlyOnField(&i, &j)) posPossible[i][j] = true; + } + + i = selX, j = selY; // resetting variables + i += 1, j -= 3; + if (checkIsPosInBounds(&i, &j)) + { + if (!checkIsFriendlyOnField(&i, &j)) posPossible[i][j] = true; + } + + i = selX, j = selY; // resetting variables + i -= 1, j += 3; + if (checkIsPosInBounds(&i, &j)) + { + if (!checkIsFriendlyOnField(&i, &j)) posPossible[i][j] = true; + } + + i = selX, j = selY; // resetting variables + i -= 1, j -= 3; + if (checkIsPosInBounds(&i, &j)) + { + if (!checkIsFriendlyOnField(&i, &j)) posPossible[i][j] = true; + } + + i = selX, j = selY; // resetting variables + i += 3, j += 1; + if (checkIsPosInBounds(&i, &j)) + { + if (!checkIsFriendlyOnField(&i, &j)) posPossible[i][j] = true; + } + + i = selX, j = selY; // resetting variables + i += 3, j -= 1; + if (checkIsPosInBounds(&i, &j)) + { + if (!checkIsFriendlyOnField(&i, &j)) posPossible[i][j] = true; + } + + i = selX, j = selY; // resetting variables + i -= 3, j += 1; + if (checkIsPosInBounds(&i, &j)) + { + if (!checkIsFriendlyOnField(&i, &j)) posPossible[i][j] = true; + } + + i = selX, j = selY; // resetting variables + i -= 3, j -= 1; + if (checkIsPosInBounds(&i, &j)) + { + if (!checkIsFriendlyOnField(&i, &j)) posPossible[i][j] = true; + } +} + +void FCC::Chess::checkMovesKing() +{ + // creating variables for x and y + uint8_t i, j; + + // checking possible moves + i = selX - 1, j = selY + 1; + for (; i <= selX + 1; i++) + { + if (checkIsPosInBounds(&i, &j)) + { + if (!checkIsFriendlyOnField(&i, &j)) posPossible[i][j] = true; + } + } + + i = selX - 1, j = selY - 1; + for (; i <= selX + 1; i++) + { + if (checkIsPosInBounds(&i, &j)) + { + if (!checkIsFriendlyOnField(&i, &j)) posPossible[i][j] = true; + } + } + + i = selX - 1, j = selY; + if (checkIsPosInBounds(&i, &j)) + { + if (!checkIsFriendlyOnField(&i, &j)) posPossible[i][j] = true; + } + + i = selX + 1, j = selY; + if (checkIsPosInBounds(&i, &j)) + { + if (!checkIsFriendlyOnField(&i, &j)) posPossible[i][j] = true; + } +} + +void FCC::Chess::checkMovesPawn() +{ + // black pieces + if (posColor[selX][selY] == FCC::PiecesColors::BLACK) + { + // creating variables for x and y + uint8_t i, j; + + // checking possible moves + i = selX - 1, j = selY - 1; + for (; i <= selX + 1;) + { + if (checkIsPosInBounds(&i, &j)) + { + if (checkIsEnemyOnField(&i, &j)) posPossible[i][j] = true; + } + i += 2; + } + + i = selX, j = selY - 1; + if (checkIsPosInBounds(&i, &j)) + { + if (checkIsPositionClear(&i, &j)) posPossible[i][j] = true; + } + } + + // white pieces + if (posColor[selX][selY] == FCC::PiecesColors::WHITE) + { + // creating variables for x and y + uint8_t i, j; + + // checking possible moves + i = selX - 1, j = selY + 1; + for (; i <= selX + 1;) + { + if (checkIsPosInBounds(&i, &j)) + { + if (checkIsEnemyOnField(&i, &j)) posPossible[i][j] = true; + } + i += 2; + } + + i = selX, j = selY + 1; + if (checkIsPosInBounds(&i, &j)) + { + if (checkIsPositionClear(&i, &j)) posPossible[i][j] = true; + } + } +} + +bool FCC::Chess::checkIsPawnChangingToQueen() +{ + //black pieces + if (posColor[selX][selY] == FCC::PiecesColors::BLACK) + { + if (selY == 0) return true; + return false; + } + + // white pieces + if (posColor[selX][selY] == FCC::PiecesColors::WHITE) + { + if (selY == 7) return true; + return false; + } + + // no piece at all + return false; +} + +void FCC::Chess::resetAllowedMovement() +{ + for (uint8_t i = 0; i <= 7; i++) + { + for (uint8_t j = 0; j <= 7; j++) + { + posPossible[i][j] = false; + } + } +} + +bool FCC::Chess::checkIsPositionClear(uint8_t* x, uint8_t* y) +{ + if (posColor[*x][*y] == FCC::PiecesColors::NONE) return true; + return false; +} + +bool FCC::Chess::checkIsFriendlyOnField(uint8_t* x, uint8_t* y) +{ + if (posColor[*x][*y] == posColor[selX][selY]) return true; + return false; +} + //void FCC::Chess::set_lang(FCC::Languages lang) { // m_lang = lang; //} diff --git a/FC-Chess/FC-Chess.h b/FC-Chess/FC-Chess.h index 206d31a..e67b97a 100644 --- a/FC-Chess/FC-Chess.h +++ b/FC-Chess/FC-Chess.h @@ -72,10 +72,14 @@ namespace FCC //FCC::ChessLang chessLangObj; //FCC::Languages m_lang{ FCC::Languages::ENGLISH }; - // funcs + // main funcs void input(); + + // check funcs bool checkIsEnemyOnField(uint8_t* x, uint8_t* y); - bool checkPosInBounds(uint8_t* x, uint8_t* y); + bool checkIsFriendlyOnField(uint8_t* x, uint8_t* y); + bool checkIsPositionClear(uint8_t* x, uint8_t* y); + bool checkIsPosInBounds(uint8_t* x, uint8_t* y); void checkAllowedMoves(); void checkMovesHorizontal(); void checkMovesVertical(); @@ -83,7 +87,10 @@ namespace FCC void checkMovesKnight(); void checkMovesKing(); void checkMovesPawn(); - void checkPosEqualsSelPos(uint8_t* x, uint8_t* y); + bool checkIsPawnChangingToQueen(); + bool checkIsPosEqualsSelPos(uint8_t* x, uint8_t* y); + + // reset funcs void resetFieldColors(); void resetAllowedMovement(); };