diff --git a/.gitignore b/.gitignore index dfcfd56..de367d6 100644 --- a/.gitignore +++ b/.gitignore @@ -348,3 +348,7 @@ MigrationBackup/ # Ionide (cross platform F# VS Code tools) working folder .ionide/ + +# own +out/ +.vscode/ \ No newline at end of file diff --git a/CMakeLists.txt b/CMakeLists.txt new file mode 100644 index 0000000..714c777 --- /dev/null +++ b/CMakeLists.txt @@ -0,0 +1,9 @@ +# CMakeList.txt : Top-level CMake project file, do global configuration +# and include sub-projects here. +# +cmake_minimum_required (VERSION 3.8) + +project ("FC-Chess") + +# Include sub-projects. +add_subdirectory ("FC-Chess") diff --git a/FC-Chess/CMakePresets.json b/CMakePresets.json similarity index 100% rename from FC-Chess/CMakePresets.json rename to CMakePresets.json diff --git a/FC-Chess/CMakeLists.txt b/FC-Chess/CMakeLists.txt index 714c777..a6486b3 100644 --- a/FC-Chess/CMakeLists.txt +++ b/FC-Chess/CMakeLists.txt @@ -1,9 +1,13 @@ -# CMakeList.txt : Top-level CMake project file, do global configuration -# and include sub-projects here. +# CMakeList.txt : CMake project for FC-Chess, include source and define +# project specific logic here. # cmake_minimum_required (VERSION 3.8) -project ("FC-Chess") +# Add source to this project's executable. +add_executable (FC-Chess "main.cpp" "fc-chess.cpp" "graphics.cpp") -# Include sub-projects. -add_subdirectory ("FC-Chess") +if (CMAKE_VERSION VERSION_GREATER 3.12) + set_property(TARGET FC-Chess PROPERTY CXX_STANDARD 20) +endif() + +# TODO: Add tests and install targets if needed. diff --git a/FC-Chess/FC-Chess.cpp b/FC-Chess/FC-Chess.cpp new file mode 100644 index 0000000..8c5cb6b --- /dev/null +++ b/FC-Chess/FC-Chess.cpp @@ -0,0 +1,42 @@ +#include "fc-chess.h" + +void FCC::Chess::mainLoop() +{ + FCC::ChessTUI tui; + + // preparing board: colors + for (int8_t i = 0; i < 8; i++) { + for (int j = 0; i < 2; i++) { + posColor[i][j] = (uint8_t)(PiecesColors::BLACK); + } + for (int j = 6; i < 8; i++) { + posColor[i][j] = (uint8_t)(PiecesColors::WHITE); + } + for (int j = 2; i < 7; i++) { + posColor[i][j] = (uint8_t)(PiecesColors::NONE); + } + } + // preparing board: pieces + for (int8_t i = 0; i < 8; i++) { + posPieces[1][i] = (uint8_t)(Pieces::PAWN); + posPieces[6][i] = (uint8_t)(Pieces::PAWN); + } + for (int8_t i = 0; i < 2; i++) { + posPieces[i][0] = (uint8_t)(Pieces::ROOK); + posPieces[i][7] = (uint8_t)(Pieces::ROOK); + posPieces[i][1] = (uint8_t)(Pieces::KNIGHT); + posPieces[i][6] = (uint8_t)(Pieces::KNIGHT); + posPieces[i][2] = (uint8_t)(Pieces::BISHOP); + posPieces[i][5] = (uint8_t)(Pieces::BISHOP); + posPieces[i][3] = (uint8_t)(Pieces::KING); + posPieces[i][4] = (uint8_t)(Pieces::QUEEN); + } + + // main loop + while(!gameEnded) { + + tui.mainLoop(); + } + + +} \ No newline at end of file diff --git a/FC-Chess/FC-Chess.h b/FC-Chess/FC-Chess.h new file mode 100644 index 0000000..e2452b8 --- /dev/null +++ b/FC-Chess/FC-Chess.h @@ -0,0 +1,40 @@ +#pragma once +#include + +#include "graphics.h" + +namespace FCC +{ + // vars + enum class Pieces { + NONE, + PAWN, + ROOK, + BISHOP, + KNIGHT, + QUEEN, + KING + }; + enum class PiecesColors { + NONE, + BLACK = 10, + WHITE = 20 + }; + + // classes and funcs + class Chess + { + public: + // constructor and destructor + Chess() = default; + ~Chess() = default; + + // vars + uint8_t posPieces[8][8], posColor[8][8], posPossible[8][8]; + + // funcs + void mainLoop(); + private: + bool gameEnded; + }; +} diff --git a/FC-Chess/FC-Chess/CMakeLists.txt b/FC-Chess/FC-Chess/CMakeLists.txt deleted file mode 100644 index d0de081..0000000 --- a/FC-Chess/FC-Chess/CMakeLists.txt +++ /dev/null @@ -1,13 +0,0 @@ -# CMakeList.txt : CMake project for FC-Chess, include source and define -# project specific logic here. -# -cmake_minimum_required (VERSION 3.8) - -# Add source to this project's executable. -add_executable (FC-Chess "FC-Chess.cpp" "FC-Chess.h") - -if (CMAKE_VERSION VERSION_GREATER 3.12) - set_property(TARGET FC-Chess PROPERTY CXX_STANDARD 20) -endif() - -# TODO: Add tests and install targets if needed. diff --git a/FC-Chess/FC-Chess/FC-Chess.cpp b/FC-Chess/FC-Chess/FC-Chess.cpp deleted file mode 100644 index 8c9f6b0..0000000 --- a/FC-Chess/FC-Chess/FC-Chess.cpp +++ /dev/null @@ -1,12 +0,0 @@ -// FC-Chess.cpp : Defines the entry point for the application. -// - -#include "FC-Chess.h" - -using namespace std; - -int main() -{ - cout << "Hello CMake." << endl; - return 0; -} diff --git a/FC-Chess/FC-Chess/FC-Chess.h b/FC-Chess/FC-Chess/FC-Chess.h deleted file mode 100644 index 6d4572e..0000000 --- a/FC-Chess/FC-Chess/FC-Chess.h +++ /dev/null @@ -1,8 +0,0 @@ -// FC-Chess.h : Include file for standard system include files, -// or project specific include files. - -#pragma once - -#include - -// TODO: Reference additional headers your program requires here. diff --git a/FC-Chess/graphics.cpp b/FC-Chess/graphics.cpp new file mode 100644 index 0000000..9955f23 --- /dev/null +++ b/FC-Chess/graphics.cpp @@ -0,0 +1,11 @@ +#include "graphics.h" + +void FCC::ChessTUI::mainLoop() { + +} + +void FCC::ChessTUI::testLoop() { + std::cout << "\u2654" << std::endl; + std::cout << "♔" << std::endl; + //std::cout << L"♔"; +} \ No newline at end of file diff --git a/FC-Chess/graphics.h b/FC-Chess/graphics.h new file mode 100644 index 0000000..9a5b3da --- /dev/null +++ b/FC-Chess/graphics.h @@ -0,0 +1,14 @@ +#pragma once +#include + +#include "FC-Chess.h" + +namespace FCC +{ + class ChessTUI + { + public: + void mainLoop(); + void testLoop(); + }; +} \ No newline at end of file diff --git a/FC-Chess/main.cpp b/FC-Chess/main.cpp new file mode 100644 index 0000000..b699344 --- /dev/null +++ b/FC-Chess/main.cpp @@ -0,0 +1,17 @@ +// FC-Chess.cpp : Defines the entry point for the application. +// + +#include "fc-chess.h" + +//using namespace std; + +int main() +{ + FCC::Chess gm; + gm.mainLoop(); + + FCC::ChessTUI test; + test.testLoop(); + + return 0; +} diff --git a/FC-Chess/out/build/x64-debug/.cmake/api/v1/query/client-MicrosoftVS/query.json b/FC-Chess/out/build/x64-debug/.cmake/api/v1/query/client-MicrosoftVS/query.json deleted file mode 100644 index 7d776af..0000000 --- a/FC-Chess/out/build/x64-debug/.cmake/api/v1/query/client-MicrosoftVS/query.json +++ /dev/null @@ -1 +0,0 @@ -{"requests":[{"kind":"cache","version":2},{"kind":"cmakeFiles","version":1},{"kind":"codemodel","version":2},{"kind":"toolchains","version":1}]} \ No newline at end of file diff --git a/FC-Chess/out/build/x64-debug/.cmake/api/v1/reply/cache-v2-c16c5f61b3ba5b2403b9.json b/FC-Chess/out/build/x64-debug/.cmake/api/v1/reply/cache-v2-c16c5f61b3ba5b2403b9.json deleted file mode 100644 index 406501a..0000000 --- a/FC-Chess/out/build/x64-debug/.cmake/api/v1/reply/cache-v2-c16c5f61b3ba5b2403b9.json +++ /dev/null @@ -1,1099 +0,0 @@ -{ - 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- -/* Construct a string literal encoding the version number components. */ -#elif defined(COMPILER_VERSION_MAJOR) -char const info_version[] = { - 'I', 'N', 'F', 'O', ':', - 'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','[', - COMPILER_VERSION_MAJOR, -# ifdef COMPILER_VERSION_MINOR - '.', COMPILER_VERSION_MINOR, -# ifdef COMPILER_VERSION_PATCH - '.', COMPILER_VERSION_PATCH, -# ifdef COMPILER_VERSION_TWEAK - '.', COMPILER_VERSION_TWEAK, -# endif -# endif -# endif - ']','\0'}; -#endif - -/* Construct a string literal encoding the internal version number. */ -#ifdef COMPILER_VERSION_INTERNAL -char const info_version_internal[] = { - 'I', 'N', 'F', 'O', ':', - 'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','_', - 'i','n','t','e','r','n','a','l','[', - COMPILER_VERSION_INTERNAL,']','\0'}; -#elif defined(COMPILER_VERSION_INTERNAL_STR) -char const* info_version_internal = "INFO" ":" "compiler_version_internal[" COMPILER_VERSION_INTERNAL_STR "]"; -#endif - -/* Construct a string literal encoding the version number components. */ -#ifdef SIMULATE_VERSION_MAJOR -char const info_simulate_version[] = { - 'I', 'N', 'F', 'O', ':', - 's','i','m','u','l','a','t','e','_','v','e','r','s','i','o','n','[', - SIMULATE_VERSION_MAJOR, -# ifdef SIMULATE_VERSION_MINOR - '.', SIMULATE_VERSION_MINOR, -# ifdef SIMULATE_VERSION_PATCH - '.', SIMULATE_VERSION_PATCH, -# ifdef SIMULATE_VERSION_TWEAK - '.', SIMULATE_VERSION_TWEAK, -# endif -# endif -# endif - ']','\0'}; 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Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.22\Modules\Compiler\XLClang-C-DetermineCompiler.cmake C$:\Program$ Files\Microsoft$ Visual$ Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.22\Modules\Compiler\XLClang-CXX-DetermineCompiler.cmake C$:\Program$ Files\Microsoft$ Visual$ Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.22\Modules\Compiler\zOS-C-DetermineCompiler.cmake C$:\Program$ Files\Microsoft$ Visual$ Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.22\Modules\Compiler\zOS-CXX-DetermineCompiler.cmake C$:\Program$ Files\Microsoft$ Visual$ Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.22\Modules\Internal\FeatureTesting.cmake C$:\Program$ Files\Microsoft$ Visual$ Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.22\Modules\Platform\Windows-Determine-CXX.cmake C$:\Program$ Files\Microsoft$ Visual$ Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.22\Modules\Platform\Windows-MSVC-C.cmake C$:\Program$ Files\Microsoft$ Visual$ Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.22\Modules\Platform\Windows-MSVC-CXX.cmake C$:\Program$ Files\Microsoft$ Visual$ Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.22\Modules\Platform\Windows-MSVC.cmake C$:\Program$ Files\Microsoft$ Visual$ Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.22\Modules\Platform\Windows.cmake C$:\Program$ Files\Microsoft$ Visual$ Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.22\Modules\Platform\WindowsPaths.cmake CMakeCache.txt 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"D:/Dateien/Dokumente/Github/FC-Chess/FC-Chess/out/install/x64-debug") -endif() -string(REGEX REPLACE "/$" "" CMAKE_INSTALL_PREFIX "${CMAKE_INSTALL_PREFIX}") - -# Set the install configuration name. -if(NOT DEFINED CMAKE_INSTALL_CONFIG_NAME) - if(BUILD_TYPE) - string(REGEX REPLACE "^[^A-Za-z0-9_]+" "" - CMAKE_INSTALL_CONFIG_NAME "${BUILD_TYPE}") - else() - set(CMAKE_INSTALL_CONFIG_NAME "Debug") - endif() - message(STATUS "Install configuration: \"${CMAKE_INSTALL_CONFIG_NAME}\"") -endif() - -# Set the component getting installed. -if(NOT CMAKE_INSTALL_COMPONENT) - if(COMPONENT) - message(STATUS "Install component: \"${COMPONENT}\"") - set(CMAKE_INSTALL_COMPONENT "${COMPONENT}") - else() - set(CMAKE_INSTALL_COMPONENT) - endif() -endif() - -# Is this installation the result of a crosscompile? -if(NOT DEFINED CMAKE_CROSSCOMPILING) - set(CMAKE_CROSSCOMPILING "FALSE") -endif() - -if(NOT CMAKE_INSTALL_LOCAL_ONLY) - # Include the install script for each subdirectory. - include("D:/Dateien/Dokumente/Github/FC-Chess/FC-Chess/out/build/x64-debug/FC-Chess/cmake_install.cmake") - -endif() - -if(CMAKE_INSTALL_COMPONENT) - set(CMAKE_INSTALL_MANIFEST "install_manifest_${CMAKE_INSTALL_COMPONENT}.txt") -else() - set(CMAKE_INSTALL_MANIFEST "install_manifest.txt") -endif() - -string(REPLACE ";" "\n" CMAKE_INSTALL_MANIFEST_CONTENT - "${CMAKE_INSTALL_MANIFEST_FILES}") -file(WRITE "D:/Dateien/Dokumente/Github/FC-Chess/FC-Chess/out/build/x64-debug/${CMAKE_INSTALL_MANIFEST}" - "${CMAKE_INSTALL_MANIFEST_CONTENT}") diff --git a/README.md b/README.md index 2b5520f..69a70b9 100644 --- a/README.md +++ b/README.md @@ -1,9 +1,9 @@ # FC-Chess ## Welcome -First of all I'd like to welcome you to FC Chess. I think I don't need to explain what it is, so I rather talk about my aims during this project. I want to achieve a more or less good looking GUI and cross-platform Chess game. In order to document my progress, I'll use the [wiki](https://github.com/AdmiralEmser/FC-Chess/wiki/Introduction-%5BHome%5D). There I will also write down some thoughts about my ideas including those that didn't make it into the project. +First of all I'd like to welcome you to FC Chess. I think I don't need to explain what it is, so I rather talk about my aims during this project. I want to achieve a more or less good looking GUI and cross-platform Chess game. In order to document my progress, I'll use the [wiki](https://github.com/AdmiralEmser/FC-Chess/wiki/Home). There I will also write down some thoughts about my ideas including those that didn't make it into the project. ## Contact You can reach me using E-Mail: admiralemser@gmail.com ## Warranty and Liablilty -This project is published under MIT license. For further information, check [the license file in this repo](https://github.com/AdmiralEmser/FC-Chess/blob/main/LICENSE) out. \ No newline at end of file +This project is published under MIT license. For further information, check [the license file in this repo](https://github.com/AdmiralEmser/FC-Chess/blob/main/LICENSE) out. diff --git a/to do.md b/to do.md new file mode 100644 index 0000000..428b440 --- /dev/null +++ b/to do.md @@ -0,0 +1,12 @@ +# To Do List +## What features/functions do I need? +* save (autosave) +* load +* 2x 2D arrays: possible moves and positions +* check if move is allowed (vertical, etc.) +* check if another piece or rule blocks movement +* "special" rules +* switch between players +* check if position is out of boundaries +* TUI using ASCII +* \ No newline at end of file