Merge pull request #3 from AdmiralEmser/dev
Major merge request. Please check each commit for details.
This commit is contained in:
@@ -352,3 +352,4 @@ MigrationBackup/
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# own
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out/
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.vscode/
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build/
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@@ -1,101 +0,0 @@
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{
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"version": 3,
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"configurePresets": [
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{
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"name": "windows-base",
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"hidden": true,
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"generator": "Ninja",
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"binaryDir": "${sourceDir}/out/build/${presetName}",
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"installDir": "${sourceDir}/out/install/${presetName}",
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"cacheVariables": {
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"CMAKE_C_COMPILER": "cl.exe",
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"CMAKE_CXX_COMPILER": "cl.exe"
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},
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"condition": {
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"type": "equals",
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"lhs": "${hostSystemName}",
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"rhs": "Windows"
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}
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},
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{
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"name": "x64-debug",
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"displayName": "x64 Debug",
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"inherits": "windows-base",
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"architecture": {
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"value": "x64",
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"strategy": "external"
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},
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"cacheVariables": {
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"CMAKE_BUILD_TYPE": "Debug"
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}
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},
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{
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"name": "x64-release",
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"displayName": "x64 Release",
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"inherits": "x64-debug",
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"cacheVariables": {
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"CMAKE_BUILD_TYPE": "Release"
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}
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},
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{
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"name": "x86-debug",
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"displayName": "x86 Debug",
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"inherits": "windows-base",
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"architecture": {
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"value": "x86",
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"strategy": "external"
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},
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"cacheVariables": {
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"CMAKE_BUILD_TYPE": "Debug"
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}
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},
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{
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"name": "x86-release",
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"displayName": "x86 Release",
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"inherits": "x86-debug",
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"cacheVariables": {
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"CMAKE_BUILD_TYPE": "Release"
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}
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},
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{
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"name": "linux-debug",
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"displayName": "Linux Debug",
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"generator": "Ninja",
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"binaryDir": "${sourceDir}/out/build/${presetName}",
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"installDir": "${sourceDir}/out/install/${presetName}",
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"cacheVariables": {
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"CMAKE_BUILD_TYPE": "Debug"
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},
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"condition": {
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"type": "equals",
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"lhs": "${hostSystemName}",
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"rhs": "Linux"
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},
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"vendor": {
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"microsoft.com/VisualStudioRemoteSettings/CMake/1.0": {
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"sourceDir": "$env{HOME}/.vs/$ms{projectDirName}"
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}
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}
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},
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{
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"name": "macos-debug",
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"displayName": "macOS Debug",
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"generator": "Ninja",
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"binaryDir": "${sourceDir}/out/build/${presetName}",
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"installDir": "${sourceDir}/out/install/${presetName}",
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"cacheVariables": {
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"CMAKE_BUILD_TYPE": "Debug"
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},
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"condition": {
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"type": "equals",
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"lhs": "${hostSystemName}",
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"rhs": "Darwin"
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},
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"vendor": {
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"microsoft.com/VisualStudioRemoteSettings/CMake/1.0": {
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"sourceDir": "$env{HOME}/.vs/$ms{projectDirName}"
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}
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}
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}
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]
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}
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@@ -4,7 +4,7 @@
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cmake_minimum_required (VERSION 3.8)
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# Add source to this project's executable.
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add_executable (FC-Chess "main.cpp" "fc-chess.cpp" "graphics.cpp")
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add_executable (FC-Chess "main.cpp" "FC-Chess.cpp" "tui.cpp")
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if (CMAKE_VERSION VERSION_GREATER 3.12)
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set_property(TARGET FC-Chess PROPERTY CXX_STANDARD 20)
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+115
-21
@@ -1,42 +1,136 @@
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#include "fc-chess.h"
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#include "FC-Chess.h"
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void FCC::Chess::mainLoop()
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FCC::Chess::Chess()
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{
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FCC::ChessTUI tui;
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// initialize user interface
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tui.startup();
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//start game
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FCC::Chess::mainMenu();
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}
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void FCC::Chess::mainMenu()
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{
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/* TO DO
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- Add options
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- call FCC::Chess::GameLoop when game begins */
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}
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void FCC::Chess::gameLoop()
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{
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// initialize board
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FCC::Chess::startupGame();
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// main loop
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while(!gameEnded)
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{
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/* To Do: user input */
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tui.mainLoop();
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}
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}
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void FCC::Chess::startupGame()
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{
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// preparing board: colors
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for (int8_t i = 0; i < 8; i++) {
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for (int j = 0; i < 2; i++) {
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posColor[i][j] = (uint8_t)(PiecesColors::BLACK);
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posColor[i][j] = PiecesColors::BLACK;
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}
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for (int j = 6; i < 8; i++) {
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posColor[i][j] = (uint8_t)(PiecesColors::WHITE);
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posColor[i][j] = PiecesColors::WHITE;
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}
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for (int j = 2; i < 7; i++) {
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posColor[i][j] = (uint8_t)(PiecesColors::NONE);
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posColor[i][j] = PiecesColors::NONE;
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}
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}
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// preparing board: pieces
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for (int8_t i = 0; i < 8; i++) {
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posPieces[1][i] = (uint8_t)(Pieces::PAWN);
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posPieces[6][i] = (uint8_t)(Pieces::PAWN);
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posPieces[1][i] = Pieces::PAWN;
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posPieces[6][i] = Pieces::PAWN;
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}
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for (int8_t i = 0; i < 2; i++) {
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posPieces[i][0] = (uint8_t)(Pieces::ROOK);
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posPieces[i][7] = (uint8_t)(Pieces::ROOK);
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posPieces[i][1] = (uint8_t)(Pieces::KNIGHT);
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posPieces[i][6] = (uint8_t)(Pieces::KNIGHT);
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posPieces[i][2] = (uint8_t)(Pieces::BISHOP);
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posPieces[i][5] = (uint8_t)(Pieces::BISHOP);
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posPieces[i][3] = (uint8_t)(Pieces::KING);
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posPieces[i][4] = (uint8_t)(Pieces::QUEEN);
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posPieces[i][0] = Pieces::ROOK;
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posPieces[i][7] = Pieces::ROOK;
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posPieces[i][1] = Pieces::KNIGHT;
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posPieces[i][6] = Pieces::KNIGHT;
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posPieces[i][2] = Pieces::BISHOP;
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posPieces[i][5] = Pieces::BISHOP;
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posPieces[i][3] = Pieces::KING;
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posPieces[i][4] = Pieces::QUEEN;
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}
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}
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// main loop
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while(!gameEnded) {
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tui.mainLoop();
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bool FCC::Chess::checkIsEnemyOnField(uint8_t* x, uint8_t* y)
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{
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// Check if the selected piece/field unequals the target piece/field => is true then
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if (posColor[*x][*y] != posColor[selX][selY])
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{
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return true;
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}
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return false;
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}
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bool FCC::Chess::checkPosInBounds(uint8_t* x, uint8_t* y)
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{
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// check if X and Y values are below 8. No negative values have to be checked since the var type is unsigned int
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if (*x <= 7 && *y <= 7)
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{
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return true;
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}
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return false;
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}
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void FCC::Chess::checkAllowedMoves()
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{
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// reset all allowed positions
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for (uint8_t i = 0; i <= 7; i++)
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{
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for (uint8_t j = 0; j <= 7; j++)
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{
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posPossible[i][j] = false;
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}
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}
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// check piece and then check possible moves accordingly
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switch (FCC::Chess::posPieces[FCC::Chess::selX][FCC::Chess::selY]) {
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case FCC::Pieces::PAWN:
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break;
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case FCC::Pieces::ROOK:
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break;
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default:
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tui.errOutput(&lang.errNoPieceOnPosition);
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break;
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}
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}
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void FCC::Chess::checkMovesHorizontal()
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{
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for (uint8_t i = selX; i <= 7; i++)
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{
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if (checkIsEnemyOnField(&i, &selY)) break;
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posPossible[i][selY] = true;
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}
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for (uint8_t i = selX; i >= 0; i--)
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{
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if (checkIsEnemyOnField(&i, &selY)) break;
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posPossible[i][selY] = true;
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}
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}
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void FCC::Chess::checkMovesVertical()
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{
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for (uint8_t i = selY; i <= 7; i++)
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{
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if (checkIsEnemyOnField(&selX, &i)) break;
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posPossible[selX][i] = true;
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}
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for (uint8_t i = selY; i >= 0; i--)
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{
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if (checkIsEnemyOnField(&selX, &i)) break;
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posPossible[selX][i] = true;
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}
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}
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//void FCC::Chess::set_lang(FCC::Languages lang) {
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// m_lang = lang;
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//}
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+57
-7
@@ -1,7 +1,7 @@
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#pragma once
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#include <iostream>
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#include "graphics.h"
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//#include <iostream>
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// #include "tui.h"
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#include "lang.h"
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namespace FCC
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{
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@@ -22,19 +22,69 @@ namespace FCC
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};
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// classes and funcs
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class TUI
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{
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/* Why is FCC::TUI here and not in tui.h, so another file? Well, that's quite easy. MSVC doesn't know how to access code from other files, apparently.
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Error code is that class FCC::TUI wouldn't be a member of namespace FCC - which is a wrong statement. It is a member of FCC.
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So yeah, thanks Microsoft.*/
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public:
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// constructor and destructor
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TUI() = default;
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virtual ~TUI() = default;
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// funcs
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void startup();
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void mainLoop();
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void testLoop();
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void errOutput(std::string* errMessage);
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};
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class Chess
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{
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public:
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// constructor and destructor
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Chess() = default;
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~Chess() = default;
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Chess();
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virtual ~Chess() = default;
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// vars
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uint8_t posPieces[8][8], posColor[8][8], posPossible[8][8];
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FCC::Pieces posPieces[8][8];
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FCC::PiecesColors posColor[8][8];
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bool posPossible[8][8];
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uint8_t selX, selY, tarX, tarY; //tar = target, sel = selected, pos = possible
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// funcs
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void mainLoop();
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void mainMenu();
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void startupGame();
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void gameLoop();
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// void checkHorizontalMovementAllowed();
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// void checkVerticalMovementAllowed();
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// void checkDiagonalMovementAllowed();
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//void set_lang(FCC::Languages lang);
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private:
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// vars
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bool gameEnded;
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// texts for tui and gui
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FCC::Lang lang;
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FCC::TUI tui;
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//FCC::ChessLang chessLangObj;
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//FCC::Languages m_lang{ FCC::Languages::ENGLISH };
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// funcs
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void input();
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bool checkIsEnemyOnField(uint8_t* x, uint8_t* y);
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bool checkPosInBounds(uint8_t* x, uint8_t* y);
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void checkAllowedMoves();
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void checkMovesHorizontal();
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void checkMovesVertical();
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void checkMovesDiagonal();
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void checkMovesKnight();
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void checkMovesKing();
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void checkMovesPawn();
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void checkPosEqualsSelPos(uint8_t* x, uint8_t* y);
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void resetFieldColors();
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void resetAllowedMovement();
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};
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}
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@@ -0,0 +1,6 @@
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#include "lang.h"
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void FCC::ChessLang::setLanguage(uint8_t setLangTo)
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{
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language = setLangTo;
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}
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@@ -0,0 +1,22 @@
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#pragma once
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#include <iostream>
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//#include "FC-Chess.h"
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#include <string>
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namespace FCC {
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enum class Languages {
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ENGLISH,
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GERMAN
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};
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}
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namespace FCC::ChessLang
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{
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inline std::string testString(FCC::Languages lang) {
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switch (lang) {
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case FCC::Languages::ENGLISH:
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return "Hello World";
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case FCC::Languages::GERMAN:
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return "Hallo Welt";
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}
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}
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}
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@@ -1,11 +0,0 @@
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#include "graphics.h"
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void FCC::ChessTUI::mainLoop() {
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}
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void FCC::ChessTUI::testLoop() {
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std::cout << "\u2654" << std::endl;
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std::cout << "♔" << std::endl;
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//std::cout << L"♔";
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}
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@@ -1,14 +0,0 @@
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#pragma once
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#include <iostream>
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#include "FC-Chess.h"
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namespace FCC
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{
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class ChessTUI
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{
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public:
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void mainLoop();
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void testLoop();
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};
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}
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@@ -0,0 +1,23 @@
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#pragma once
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#include <iostream>
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#include <string>
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namespace FCC
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{
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class Lang
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{
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public:
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// texts shown in gui/tui
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std::string menuButtonPlay = "Start Game!";
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std::string menuButtonSettings = "Settings";
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std::string menuButtonCredits = "Credits";
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std::string menuButtonExitGame = "Exit to Desktop";
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std::string error = "An error occoured. The game will exit now.";
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std::string gameForbiddenMove = "This move is not allowed.";
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std::string credits = "FoxCreation Chess by SinusFox 2022.\nContact: admiralemser@gmail.com\nhttps://github.com/AdmiralEmser/FC-Chess";
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std::string backButton = "Back <--";
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// error texts
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std::string errNoPieceOnPosition = "Error: Empty position.";
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};
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}
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+2
-11
@@ -1,17 +1,8 @@
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// FC-Chess.cpp : Defines the entry point for the application.
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//
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#include "fc-chess.h"
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//using namespace std;
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#include "FC-Chess.h"
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int main()
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{
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// starting the game
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FCC::Chess gm;
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gm.mainLoop();
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FCC::ChessTUI test;
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test.testLoop();
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return 0;
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}
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@@ -0,0 +1,24 @@
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// #include "tui.h"
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#include "FC-Chess.h"
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void FCC::TUI::startup()
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{
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}
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void FCC::TUI::mainLoop()
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{
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}
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void FCC::TUI::testLoop()
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{
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std::cout << "\u2654" << std::endl;
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std::cout << "♔" << std::endl;
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//std::cout << L"♔";
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}
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void FCC::TUI::errOutput(std::string* errMessage)
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{
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std::cout << *errMessage;
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}
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Block a user