diff --git a/FC-Chess/FC-Chess.cpp b/FC-Chess/FC-Chess.cpp index b93c987..86769f4 100644 --- a/FC-Chess/FC-Chess.cpp +++ b/FC-Chess/FC-Chess.cpp @@ -33,16 +33,17 @@ void FCC::Chess::startupGame() { // preparing board: colors for (int8_t i = 0; i < 8; i++) { - for (int j = 0; i < 2; i++) { + for (uint8_t j = 0; i < 2; i++) { posColor[i][j] = PiecesColors::BLACK; } - for (int j = 6; i < 8; i++) { + for (uint8_t j = 6; i < 8; i++) { posColor[i][j] = PiecesColors::WHITE; } - for (int j = 2; i < 7; i++) { + for (uint8_t j = 2; i < 7; i++) { posColor[i][j] = PiecesColors::NONE; } } + // preparing board: pieces for (int8_t i = 0; i < 8; i++) { posPieces[1][i] = Pieces::PAWN; @@ -60,20 +61,18 @@ void FCC::Chess::startupGame() } } -bool FCC::Chess::checkIsEnemyOnField(uint8_t* x, uint8_t* y) +bool FCC::Chess::checkIsEnemyOnField(uint8_t x, uint8_t y) { - // Check if the selected piece/field unequals the target piece/field => is true then - if (posColor[*x][*y] != posColor[selX][selY]) - { - return true; - } + // Check if the color of the selected piece/field is the opposite of the target piece/field => is true then + if (posColor[x][y] == FCC::PiecesColors::BLACK && posColor[selX][selY] == FCC::PiecesColors::WHITE) return true; + if (posColor[x][y] == FCC::PiecesColors::WHITE && posColor[selX][selY] == FCC::PiecesColors::BLACK) return true; return false; } -bool FCC::Chess::checkPosInBounds(uint8_t* x, uint8_t* y) +bool FCC::Chess::checkIsPosInBounds(uint8_t x, uint8_t y) { // check if X and Y values are below 8. No negative values have to be checked since the var type is unsigned int - if (*x <= 7 && *y <= 7) + if (x <= 7 && y <= 7) { return true; } @@ -105,32 +104,237 @@ void FCC::Chess::checkAllowedMoves() void FCC::Chess::checkMovesHorizontal() { + // checking positions to the right for (uint8_t i = selX; i <= 7; i++) { - if (checkIsEnemyOnField(&i, &selY)) break; + if (checkIsFriendlyOnField(i, selY)) break; posPossible[i][selY] = true; + if (checkIsEnemyOnField(i, selY)) break; } + + // checking positions to the left for (uint8_t i = selX; i >= 0; i--) { - if (checkIsEnemyOnField(&i, &selY)) break; + if (checkIsFriendlyOnField(i, selY)) break; posPossible[i][selY] = true; + if (checkIsEnemyOnField(i, selY)) break; } } void FCC::Chess::checkMovesVertical() { + // checking positions above for (uint8_t i = selY; i <= 7; i++) { - if (checkIsEnemyOnField(&selX, &i)) break; + if (checkIsFriendlyOnField(selX, i)) break; posPossible[selX][i] = true; + if (checkIsEnemyOnField(selX, i)) break; } + + // checking positions below for (uint8_t i = selY; i >= 0; i--) { - if (checkIsEnemyOnField(&selX, &i)) break; + if (checkIsFriendlyOnField(selX, i)) break; posPossible[selX][i] = true; + if (checkIsEnemyOnField(selX, i)) break; } } +void FCC::Chess::checkMovesDiagonal() +{ + // checking positions up-right + for (uint8_t i = 1; checkIsPosInBounds(selX + i, selY + i); i++) + { + if (checkIsFriendlyOnField(selX + i, selY + i)) break; + posPossible[selX + i][selY + i] = true; + if (checkIsEnemyOnField(selX + i, selY + i)) break; + } + + // checking positions below-right + for (uint8_t i = 1; checkIsPosInBounds(selX + i, selY - i); i++) + { + if (checkIsFriendlyOnField(selX + i, selY - i)) break; + posPossible[selX + i][selY - i] = true; + if (checkIsEnemyOnField(selX + i, selY - i)) break; + } + + // checking positions up-left + for (uint8_t i = 1; checkIsPosInBounds(selX - i, selY + i); i++) + { + if (checkIsFriendlyOnField(selX - i, selY + i)) break; + posPossible[selX - i][selY + i] = true; + if (checkIsEnemyOnField(selX - i, selY + i)) break; + } + + // checking positions below-left + for (uint8_t i = 1; checkIsPosInBounds(selX - i, selY - i); i++) + { + if (checkIsFriendlyOnField(selX - i, selY - i)) break; + posPossible[selX - i][selY - i] = true; + if (checkIsEnemyOnField(selX - i, selY - i)) break; + } +} + +void FCC::Chess::checkMovesKnight() +{ + // checking possible moves + if (checkIsPosInBounds(selX + 1, selY + 3)) + { + if (!checkIsFriendlyOnField(selX + 1, selY + 3)) posPossible[selX + 1][selY + 3] = true; + } + + if (checkIsPosInBounds(selX + 1, selY - 3)) + { + if (!checkIsFriendlyOnField(selX + 1, selY - 3)) posPossible[selX + 1][selY - 3] = true; + } + + if (checkIsPosInBounds(selX - 1, selY + 3)) + { + if (!checkIsFriendlyOnField(selX - 1, selY + 3)) posPossible[selX - 1][selY + 3] = true; + } + + if (checkIsPosInBounds(selX - 1, selY - 3)) + { + if (!checkIsFriendlyOnField(selX - 1, selY - 3)) posPossible[selX - 1][selY - 3] = true; + } + + if (checkIsPosInBounds(selX + 3, selY + 1)) + { + if (!checkIsFriendlyOnField(selX + 3, selY + 1)) posPossible[selX + 3][selY + 1] = true; + } + + if (checkIsPosInBounds(selX + 3, selY - 1)) + { + if (!checkIsFriendlyOnField(selX + 3, selY - 1)) posPossible[selX + 3][selY - 1] = true; + } + + if (checkIsPosInBounds(selX - 3, selY + 1)) + { + if (!checkIsFriendlyOnField(selX - 3, selY + 1)) posPossible[selX - 3][selY + 1] = true; + } + + if (checkIsPosInBounds(selX - 3, selY - 1)) + { + if (!checkIsFriendlyOnField(selX - 3, selY - 1)) posPossible[selX - 3][selY - 1] = true; + } +} + +void FCC::Chess::checkMovesKing() +{ + // checking possible moves + // rows above and below + for (int8_t i = selX - 1; i <= selX + 1; i++) + { + // row above + if (checkIsPosInBounds(i, selY + 1)) + { + if (!checkIsFriendlyOnField(i, selY + 1)) posPossible[i][selY + 1] = true; + } + + // row below + if (checkIsPosInBounds(i, selY - 1)) + { + if (!checkIsFriendlyOnField(i, selY - 1)) posPossible[i][selY - 1] = true; + } + } + + // left + if (checkIsPosInBounds(selX - 1, selY)) + { + if (!checkIsFriendlyOnField(selX - 1, selY)) posPossible[selX - 1][selY] = true; + } + + // right + if (checkIsPosInBounds(selX + 1, selY)) + { + if (!checkIsFriendlyOnField(selX + 1, selY)) posPossible[selX + 1][selY] = true; + } +} + +void FCC::Chess::checkMovesPawn() +{ + // black pieces + if (posColor[selX][selY] == FCC::PiecesColors::BLACK) + { + // checking possible moves + // left and right for enemy pieces + for (uint8_t i = selX - 1; i <= selX + 1; i += 2) + { + if (checkIsPosInBounds(i, selY - 1)) + { + if (checkIsEnemyOnField(i, selY - 1)) posPossible[i][selY - 1] = true; + } + } + + // standard move to the front + if (checkIsPosInBounds(selX, selY - 1)) + { + if (checkIsPositionClear(selX, selY - 1)) posPossible[selX][selY - 1] = true; + } + } + + // white pieces + if (posColor[selX][selY] == FCC::PiecesColors::WHITE) + { + // checking possible moves + // left and right for enemy pieces + for (uint8_t i = selX - 1; i <= selX + 1; i += 2) + { + if (checkIsPosInBounds(i, selY + 1)) + { + if (checkIsEnemyOnField(i, selY + 1)) posPossible[i][selY + 1] = true; + } + } + + // standard move to the front + if (checkIsPosInBounds(selX, selY + 1)) + { + if (checkIsPositionClear(selX, selY + 1)) posPossible[selX][selY + 1] = true; + } + } +} + +bool FCC::Chess::checkIsPawnChangingToQueen() +{ + //black pieces + if (posColor[selX][selY] == FCC::PiecesColors::BLACK) + { + if (selY == 0) return true; + } else { + // white pieces + if (posColor[selX][selY] == FCC::PiecesColors::WHITE) + { + if (selY == 7) return true; + } + } + + // no piece at all + return false; +} + +void FCC::Chess::resetAllowedMovement() +{ + for (uint8_t i = 0; i <= 7; i++) + { + for (uint8_t j = 0; j <= 7; j++) + { + posPossible[i][j] = false; + } + } +} + +bool FCC::Chess::checkIsPositionClear(uint8_t x, uint8_t y) +{ + if (posColor[x][y] == FCC::PiecesColors::NONE) return true; + return false; +} + +bool FCC::Chess::checkIsFriendlyOnField(uint8_t x, uint8_t y) +{ + if (posColor[x][y] == posColor[selX][selY]) return true; + return false; +} + //void FCC::Chess::set_lang(FCC::Languages lang) { // m_lang = lang; //} diff --git a/FC-Chess/FC-Chess.h b/FC-Chess/FC-Chess.h index 206d31a..872f4f7 100644 --- a/FC-Chess/FC-Chess.h +++ b/FC-Chess/FC-Chess.h @@ -72,10 +72,14 @@ namespace FCC //FCC::ChessLang chessLangObj; //FCC::Languages m_lang{ FCC::Languages::ENGLISH }; - // funcs + // main funcs void input(); - bool checkIsEnemyOnField(uint8_t* x, uint8_t* y); - bool checkPosInBounds(uint8_t* x, uint8_t* y); + + // check funcs + bool checkIsEnemyOnField(uint8_t x, uint8_t y); + bool checkIsFriendlyOnField(uint8_t x, uint8_t y); + bool checkIsPositionClear(uint8_t x, uint8_t y); + bool checkIsPosInBounds(uint8_t x, uint8_t y); void checkAllowedMoves(); void checkMovesHorizontal(); void checkMovesVertical(); @@ -83,7 +87,10 @@ namespace FCC void checkMovesKnight(); void checkMovesKing(); void checkMovesPawn(); - void checkPosEqualsSelPos(uint8_t* x, uint8_t* y); + bool checkIsPawnChangingToQueen(); + bool checkIsPosEqualsSelPos(uint8_t x, uint8_t y); + + // reset funcs void resetFieldColors(); void resetAllowedMovement(); };