added more movement checks and minor fixes

This commit is contained in:
AdmiralEmser
2022-10-10 23:07:17 +02:00
parent 7bb7b6b7a5
commit 23674dd8e3
2 changed files with 261 additions and 13 deletions
+251 -10
View File
@@ -62,15 +62,13 @@ void FCC::Chess::startupGame()
bool FCC::Chess::checkIsEnemyOnField(uint8_t* x, uint8_t* y)
{
// Check if the selected piece/field unequals the target piece/field => is true then
if (posColor[*x][*y] != posColor[selX][selY])
{
return true;
}
// Check if the color of the selected piece/field is the opposite of the target piece/field => is true then
if (posColor[*x][*y] == FCC::PiecesColors::BLACK && posColor[selX][selY] == FCC::PiecesColors::WHITE) return true;
if (posColor[*x][*y] == FCC::PiecesColors::WHITE && posColor[selX][selY] == FCC::PiecesColors::BLACK) return true;
return false;
}
bool FCC::Chess::checkPosInBounds(uint8_t* x, uint8_t* y)
bool FCC::Chess::checkIsPosInBounds(uint8_t* x, uint8_t* y)
{
// check if X and Y values are below 8. No negative values have to be checked since the var type is unsigned int
if (*x <= 7 && *y <= 7)
@@ -107,13 +105,15 @@ void FCC::Chess::checkMovesHorizontal()
{
for (uint8_t i = selX; i <= 7; i++)
{
if (checkIsEnemyOnField(&i, &selY)) break;
if (checkIsFriendlyOnField(&i, &selY)) break;
posPossible[i][selY] = true;
if (checkIsEnemyOnField(&i, &selY)) break;
}
for (uint8_t i = selX; i >= 0; i--)
{
if (checkIsEnemyOnField(&i, &selY)) break;
if (checkIsFriendlyOnField(&i, &selY)) break;
posPossible[i][selY] = true;
if (checkIsEnemyOnField(&i, &selY)) break;
}
}
@@ -121,16 +121,257 @@ void FCC::Chess::checkMovesVertical()
{
for (uint8_t i = selY; i <= 7; i++)
{
if (checkIsEnemyOnField(&selX, &i)) break;
if (checkIsFriendlyOnField(&selX, &i)) break;
posPossible[selX][i] = true;
if (checkIsEnemyOnField(&selX, &i)) break;
}
for (uint8_t i = selY; i >= 0; i--)
{
if (checkIsEnemyOnField(&selX, &i)) break;
if (checkIsFriendlyOnField(&selX, &i)) break;
posPossible[selX][i] = true;
if (checkIsEnemyOnField(&selX, &i)) break;
}
}
void FCC::Chess::checkMovesDiagonal()
{
// creating variables for x and y
uint8_t i = selX, j = selY;
// checking possible moves
for (; i <= 7 && j <= 7;)
{
if (checkIsFriendlyOnField(&i, &j)) break;
posPossible[i][j] = true;
if (checkIsEnemyOnField(&i, &j)) break;
i++;
j++;
}
i = selX, j = selY; // resetting variables
for (; i <= 7 && j >= 0;)
{
if (checkIsFriendlyOnField(&i, &j)) break;
posPossible[i][j] = true;
if (checkIsEnemyOnField(&i, &j)) break;
i++;
j--;
}
i = selX, j = selY; // resetting variables
for (; i >= 0 && j <= 7;)
{
if (checkIsFriendlyOnField(&i, &j)) break;
posPossible[i][j] = true;
if (checkIsEnemyOnField(&i, &j)) break;
i--;
j++;
}
i = selX, j = selY; // resetting variables
for (; i >= 0 && j >= 0;)
{
if (checkIsFriendlyOnField(&i, &j)) break;
posPossible[i][j] = true;
if (checkIsEnemyOnField(&i, &j)) break;
i--;
j--;
}
}
void FCC::Chess::checkMovesKnight()
{
// creating variables for x and y
uint8_t i = selX, j = selY;
// checking possible moves
i += 1, j += 3;
if (checkIsPosInBounds(&i, &j))
{
if (!checkIsFriendlyOnField(&i, &j)) posPossible[i][j] = true;
}
i = selX, j = selY; // resetting variables
i += 1, j -= 3;
if (checkIsPosInBounds(&i, &j))
{
if (!checkIsFriendlyOnField(&i, &j)) posPossible[i][j] = true;
}
i = selX, j = selY; // resetting variables
i -= 1, j += 3;
if (checkIsPosInBounds(&i, &j))
{
if (!checkIsFriendlyOnField(&i, &j)) posPossible[i][j] = true;
}
i = selX, j = selY; // resetting variables
i -= 1, j -= 3;
if (checkIsPosInBounds(&i, &j))
{
if (!checkIsFriendlyOnField(&i, &j)) posPossible[i][j] = true;
}
i = selX, j = selY; // resetting variables
i += 3, j += 1;
if (checkIsPosInBounds(&i, &j))
{
if (!checkIsFriendlyOnField(&i, &j)) posPossible[i][j] = true;
}
i = selX, j = selY; // resetting variables
i += 3, j -= 1;
if (checkIsPosInBounds(&i, &j))
{
if (!checkIsFriendlyOnField(&i, &j)) posPossible[i][j] = true;
}
i = selX, j = selY; // resetting variables
i -= 3, j += 1;
if (checkIsPosInBounds(&i, &j))
{
if (!checkIsFriendlyOnField(&i, &j)) posPossible[i][j] = true;
}
i = selX, j = selY; // resetting variables
i -= 3, j -= 1;
if (checkIsPosInBounds(&i, &j))
{
if (!checkIsFriendlyOnField(&i, &j)) posPossible[i][j] = true;
}
}
void FCC::Chess::checkMovesKing()
{
// creating variables for x and y
uint8_t i, j;
// checking possible moves
i = selX - 1, j = selY + 1;
for (; i <= selX + 1; i++)
{
if (checkIsPosInBounds(&i, &j))
{
if (!checkIsFriendlyOnField(&i, &j)) posPossible[i][j] = true;
}
}
i = selX - 1, j = selY - 1;
for (; i <= selX + 1; i++)
{
if (checkIsPosInBounds(&i, &j))
{
if (!checkIsFriendlyOnField(&i, &j)) posPossible[i][j] = true;
}
}
i = selX - 1, j = selY;
if (checkIsPosInBounds(&i, &j))
{
if (!checkIsFriendlyOnField(&i, &j)) posPossible[i][j] = true;
}
i = selX + 1, j = selY;
if (checkIsPosInBounds(&i, &j))
{
if (!checkIsFriendlyOnField(&i, &j)) posPossible[i][j] = true;
}
}
void FCC::Chess::checkMovesPawn()
{
// black pieces
if (posColor[selX][selY] == FCC::PiecesColors::BLACK)
{
// creating variables for x and y
uint8_t i, j;
// checking possible moves
i = selX - 1, j = selY - 1;
for (; i <= selX + 1;)
{
if (checkIsPosInBounds(&i, &j))
{
if (checkIsEnemyOnField(&i, &j)) posPossible[i][j] = true;
}
i += 2;
}
i = selX, j = selY - 1;
if (checkIsPosInBounds(&i, &j))
{
if (checkIsPositionClear(&i, &j)) posPossible[i][j] = true;
}
}
// white pieces
if (posColor[selX][selY] == FCC::PiecesColors::WHITE)
{
// creating variables for x and y
uint8_t i, j;
// checking possible moves
i = selX - 1, j = selY + 1;
for (; i <= selX + 1;)
{
if (checkIsPosInBounds(&i, &j))
{
if (checkIsEnemyOnField(&i, &j)) posPossible[i][j] = true;
}
i += 2;
}
i = selX, j = selY + 1;
if (checkIsPosInBounds(&i, &j))
{
if (checkIsPositionClear(&i, &j)) posPossible[i][j] = true;
}
}
}
bool FCC::Chess::checkIsPawnChangingToQueen()
{
//black pieces
if (posColor[selX][selY] == FCC::PiecesColors::BLACK)
{
if (selY == 0) return true;
return false;
}
// white pieces
if (posColor[selX][selY] == FCC::PiecesColors::WHITE)
{
if (selY == 7) return true;
return false;
}
// no piece at all
return false;
}
void FCC::Chess::resetAllowedMovement()
{
for (uint8_t i = 0; i <= 7; i++)
{
for (uint8_t j = 0; j <= 7; j++)
{
posPossible[i][j] = false;
}
}
}
bool FCC::Chess::checkIsPositionClear(uint8_t* x, uint8_t* y)
{
if (posColor[*x][*y] == FCC::PiecesColors::NONE) return true;
return false;
}
bool FCC::Chess::checkIsFriendlyOnField(uint8_t* x, uint8_t* y)
{
if (posColor[*x][*y] == posColor[selX][selY]) return true;
return false;
}
//void FCC::Chess::set_lang(FCC::Languages lang) {
// m_lang = lang;
//}
+10 -3
View File
@@ -72,10 +72,14 @@ namespace FCC
//FCC::ChessLang chessLangObj;
//FCC::Languages m_lang{ FCC::Languages::ENGLISH };
// funcs
// main funcs
void input();
// check funcs
bool checkIsEnemyOnField(uint8_t* x, uint8_t* y);
bool checkPosInBounds(uint8_t* x, uint8_t* y);
bool checkIsFriendlyOnField(uint8_t* x, uint8_t* y);
bool checkIsPositionClear(uint8_t* x, uint8_t* y);
bool checkIsPosInBounds(uint8_t* x, uint8_t* y);
void checkAllowedMoves();
void checkMovesHorizontal();
void checkMovesVertical();
@@ -83,7 +87,10 @@ namespace FCC
void checkMovesKnight();
void checkMovesKing();
void checkMovesPawn();
void checkPosEqualsSelPos(uint8_t* x, uint8_t* y);
bool checkIsPawnChangingToQueen();
bool checkIsPosEqualsSelPos(uint8_t* x, uint8_t* y);
// reset funcs
void resetFieldColors();
void resetAllowedMovement();
};