removed pointers and updated checkMovesVertical()

This commit is contained in:
AdmiralEmser
2022-10-29 11:19:52 +02:00
parent 23674dd8e3
commit 923b4d6d0c
2 changed files with 85 additions and 89 deletions
+80 -84
View File
@@ -33,16 +33,17 @@ void FCC::Chess::startupGame()
{
// preparing board: colors
for (int8_t i = 0; i < 8; i++) {
for (int j = 0; i < 2; i++) {
for (uint8_t j = 0; i < 2; i++) {
posColor[i][j] = PiecesColors::BLACK;
}
for (int j = 6; i < 8; i++) {
for (uint8_t j = 6; i < 8; i++) {
posColor[i][j] = PiecesColors::WHITE;
}
for (int j = 2; i < 7; i++) {
for (uint8_t j = 2; i < 7; i++) {
posColor[i][j] = PiecesColors::NONE;
}
}
// preparing board: pieces
for (int8_t i = 0; i < 8; i++) {
posPieces[1][i] = Pieces::PAWN;
@@ -60,18 +61,18 @@ void FCC::Chess::startupGame()
}
}
bool FCC::Chess::checkIsEnemyOnField(uint8_t* x, uint8_t* y)
bool FCC::Chess::checkIsEnemyOnField(uint8_t x, uint8_t y)
{
// Check if the color of the selected piece/field is the opposite of the target piece/field => is true then
if (posColor[*x][*y] == FCC::PiecesColors::BLACK && posColor[selX][selY] == FCC::PiecesColors::WHITE) return true;
if (posColor[*x][*y] == FCC::PiecesColors::WHITE && posColor[selX][selY] == FCC::PiecesColors::BLACK) return true;
if (posColor[x][y] == FCC::PiecesColors::BLACK && posColor[selX][selY] == FCC::PiecesColors::WHITE) return true;
if (posColor[x][y] == FCC::PiecesColors::WHITE && posColor[selX][selY] == FCC::PiecesColors::BLACK) return true;
return false;
}
bool FCC::Chess::checkIsPosInBounds(uint8_t* x, uint8_t* y)
bool FCC::Chess::checkIsPosInBounds(uint8_t x, uint8_t y)
{
// check if X and Y values are below 8. No negative values have to be checked since the var type is unsigned int
if (*x <= 7 && *y <= 7)
if (x <= 7 && y <= 7)
{
return true;
}
@@ -103,79 +104,74 @@ void FCC::Chess::checkAllowedMoves()
void FCC::Chess::checkMovesHorizontal()
{
// checking positions to the right
for (uint8_t i = selX; i <= 7; i++)
{
if (checkIsFriendlyOnField(&i, &selY)) break;
if (checkIsFriendlyOnField(i, selY)) break;
posPossible[i][selY] = true;
if (checkIsEnemyOnField(&i, &selY)) break;
if (checkIsEnemyOnField(i, selY)) break;
}
// checking positions to the left
for (uint8_t i = selX; i >= 0; i--)
{
if (checkIsFriendlyOnField(&i, &selY)) break;
if (checkIsFriendlyOnField(i, selY)) break;
posPossible[i][selY] = true;
if (checkIsEnemyOnField(&i, &selY)) break;
if (checkIsEnemyOnField(i, selY)) break;
}
}
void FCC::Chess::checkMovesVertical()
{
// checking positions above
for (uint8_t i = selY; i <= 7; i++)
{
if (checkIsFriendlyOnField(&selX, &i)) break;
if (checkIsFriendlyOnField(selX, i)) break;
posPossible[selX][i] = true;
if (checkIsEnemyOnField(&selX, &i)) break;
if (checkIsEnemyOnField(selX, i)) break;
}
// checking positions below
for (uint8_t i = selY; i >= 0; i--)
{
if (checkIsFriendlyOnField(&selX, &i)) break;
if (checkIsFriendlyOnField(selX, i)) break;
posPossible[selX][i] = true;
if (checkIsEnemyOnField(&selX, &i)) break;
if (checkIsEnemyOnField(selX, i)) break;
}
}
void FCC::Chess::checkMovesDiagonal()
{
// creating variables for x and y
uint8_t i = selX, j = selY;
// checking possible moves
for (; i <= 7 && j <= 7;)
// checking positions up-right
for (uint8_t i = 1; checkIsPosInBounds(selX + i, selY + i); i++)
{
if (checkIsFriendlyOnField(&i, &j)) break;
posPossible[i][j] = true;
if (checkIsEnemyOnField(&i, &j)) break;
i++;
j++;
if (checkIsFriendlyOnField(selX + i, selY + i)) break;
posPossible[selX + i][selY + i] = true;
if (checkIsEnemyOnField(selX + i, selY + i)) break;
}
i = selX, j = selY; // resetting variables
for (; i <= 7 && j >= 0;)
// checking positions below-right
for (uint8_t i = 1; checkIsPosInBounds(selX + i, selY - i); i++)
{
if (checkIsFriendlyOnField(&i, &j)) break;
posPossible[i][j] = true;
if (checkIsEnemyOnField(&i, &j)) break;
i++;
j--;
if (checkIsFriendlyOnField(selX + i, selY - i)) break;
posPossible[selX + i][selY - i] = true;
if (checkIsEnemyOnField(selX + i, selY - i)) break;
}
i = selX, j = selY; // resetting variables
for (; i >= 0 && j <= 7;)
// checking positions up-left
for (uint8_t i = 1; checkIsPosInBounds(selX - i, selY + i); i++)
{
if (checkIsFriendlyOnField(&i, &j)) break;
posPossible[i][j] = true;
if (checkIsEnemyOnField(&i, &j)) break;
i--;
j++;
if (checkIsFriendlyOnField(selX - i, selY + i)) break;
posPossible[selX - i][selY + i] = true;
if (checkIsEnemyOnField(selX - i, selY + i)) break;
}
i = selX, j = selY; // resetting variables
for (; i >= 0 && j >= 0;)
// checking positions below-left
for (uint8_t i = 1; checkIsPosInBounds(selX - i, selY - i); i++)
{
if (checkIsFriendlyOnField(&i, &j)) break;
posPossible[i][j] = true;
if (checkIsEnemyOnField(&i, &j)) break;
i--;
j--;
if (checkIsFriendlyOnField(selX - i, selY - i)) break;
posPossible[selX - i][selY - i] = true;
if (checkIsEnemyOnField(selX - i, selY - i)) break;
}
}
@@ -186,58 +182,58 @@ void FCC::Chess::checkMovesKnight()
// checking possible moves
i += 1, j += 3;
if (checkIsPosInBounds(&i, &j))
if (checkIsPosInBounds(i, j))
{
if (!checkIsFriendlyOnField(&i, &j)) posPossible[i][j] = true;
if (!checkIsFriendlyOnField(i, j)) posPossible[i][j] = true;
}
i = selX, j = selY; // resetting variables
i += 1, j -= 3;
if (checkIsPosInBounds(&i, &j))
if (checkIsPosInBounds(i, j))
{
if (!checkIsFriendlyOnField(&i, &j)) posPossible[i][j] = true;
if (!checkIsFriendlyOnField(i, j)) posPossible[i][j] = true;
}
i = selX, j = selY; // resetting variables
i -= 1, j += 3;
if (checkIsPosInBounds(&i, &j))
if (checkIsPosInBounds(i, j))
{
if (!checkIsFriendlyOnField(&i, &j)) posPossible[i][j] = true;
if (!checkIsFriendlyOnField(i, j)) posPossible[i][j] = true;
}
i = selX, j = selY; // resetting variables
i -= 1, j -= 3;
if (checkIsPosInBounds(&i, &j))
if (checkIsPosInBounds(i, j))
{
if (!checkIsFriendlyOnField(&i, &j)) posPossible[i][j] = true;
if (!checkIsFriendlyOnField(i, j)) posPossible[i][j] = true;
}
i = selX, j = selY; // resetting variables
i += 3, j += 1;
if (checkIsPosInBounds(&i, &j))
if (checkIsPosInBounds(i, j))
{
if (!checkIsFriendlyOnField(&i, &j)) posPossible[i][j] = true;
if (!checkIsFriendlyOnField(i, j)) posPossible[i][j] = true;
}
i = selX, j = selY; // resetting variables
i += 3, j -= 1;
if (checkIsPosInBounds(&i, &j))
if (checkIsPosInBounds(i, j))
{
if (!checkIsFriendlyOnField(&i, &j)) posPossible[i][j] = true;
if (!checkIsFriendlyOnField(i, j)) posPossible[i][j] = true;
}
i = selX, j = selY; // resetting variables
i -= 3, j += 1;
if (checkIsPosInBounds(&i, &j))
if (checkIsPosInBounds(i, j))
{
if (!checkIsFriendlyOnField(&i, &j)) posPossible[i][j] = true;
if (!checkIsFriendlyOnField(i, j)) posPossible[i][j] = true;
}
i = selX, j = selY; // resetting variables
i -= 3, j -= 1;
if (checkIsPosInBounds(&i, &j))
if (checkIsPosInBounds(i, j))
{
if (!checkIsFriendlyOnField(&i, &j)) posPossible[i][j] = true;
if (!checkIsFriendlyOnField(i, j)) posPossible[i][j] = true;
}
}
@@ -250,31 +246,31 @@ void FCC::Chess::checkMovesKing()
i = selX - 1, j = selY + 1;
for (; i <= selX + 1; i++)
{
if (checkIsPosInBounds(&i, &j))
if (checkIsPosInBounds(i, j))
{
if (!checkIsFriendlyOnField(&i, &j)) posPossible[i][j] = true;
if (!checkIsFriendlyOnField(i, j)) posPossible[i][j] = true;
}
}
i = selX - 1, j = selY - 1;
for (; i <= selX + 1; i++)
{
if (checkIsPosInBounds(&i, &j))
if (checkIsPosInBounds(i, j))
{
if (!checkIsFriendlyOnField(&i, &j)) posPossible[i][j] = true;
if (!checkIsFriendlyOnField(i, j)) posPossible[i][j] = true;
}
}
i = selX - 1, j = selY;
if (checkIsPosInBounds(&i, &j))
if (checkIsPosInBounds(i, j))
{
if (!checkIsFriendlyOnField(&i, &j)) posPossible[i][j] = true;
if (!checkIsFriendlyOnField(i, j)) posPossible[i][j] = true;
}
i = selX + 1, j = selY;
if (checkIsPosInBounds(&i, &j))
if (checkIsPosInBounds(i, j))
{
if (!checkIsFriendlyOnField(&i, &j)) posPossible[i][j] = true;
if (!checkIsFriendlyOnField(i, j)) posPossible[i][j] = true;
}
}
@@ -290,17 +286,17 @@ void FCC::Chess::checkMovesPawn()
i = selX - 1, j = selY - 1;
for (; i <= selX + 1;)
{
if (checkIsPosInBounds(&i, &j))
if (checkIsPosInBounds(i, j))
{
if (checkIsEnemyOnField(&i, &j)) posPossible[i][j] = true;
if (checkIsEnemyOnField(i, j)) posPossible[i][j] = true;
}
i += 2;
}
i = selX, j = selY - 1;
if (checkIsPosInBounds(&i, &j))
if (checkIsPosInBounds(i, j))
{
if (checkIsPositionClear(&i, &j)) posPossible[i][j] = true;
if (checkIsPositionClear(i, j)) posPossible[i][j] = true;
}
}
@@ -314,17 +310,17 @@ void FCC::Chess::checkMovesPawn()
i = selX - 1, j = selY + 1;
for (; i <= selX + 1;)
{
if (checkIsPosInBounds(&i, &j))
if (checkIsPosInBounds(i, j))
{
if (checkIsEnemyOnField(&i, &j)) posPossible[i][j] = true;
if (checkIsEnemyOnField(i, j)) posPossible[i][j] = true;
}
i += 2;
}
i = selX, j = selY + 1;
if (checkIsPosInBounds(&i, &j))
if (checkIsPosInBounds(i, j))
{
if (checkIsPositionClear(&i, &j)) posPossible[i][j] = true;
if (checkIsPositionClear(i, j)) posPossible[i][j] = true;
}
}
}
@@ -360,15 +356,15 @@ void FCC::Chess::resetAllowedMovement()
}
}
bool FCC::Chess::checkIsPositionClear(uint8_t* x, uint8_t* y)
bool FCC::Chess::checkIsPositionClear(uint8_t x, uint8_t y)
{
if (posColor[*x][*y] == FCC::PiecesColors::NONE) return true;
if (posColor[x][y] == FCC::PiecesColors::NONE) return true;
return false;
}
bool FCC::Chess::checkIsFriendlyOnField(uint8_t* x, uint8_t* y)
bool FCC::Chess::checkIsFriendlyOnField(uint8_t x, uint8_t y)
{
if (posColor[*x][*y] == posColor[selX][selY]) return true;
if (posColor[x][y] == posColor[selX][selY]) return true;
return false;
}
+5 -5
View File
@@ -76,10 +76,10 @@ namespace FCC
void input();
// check funcs
bool checkIsEnemyOnField(uint8_t* x, uint8_t* y);
bool checkIsFriendlyOnField(uint8_t* x, uint8_t* y);
bool checkIsPositionClear(uint8_t* x, uint8_t* y);
bool checkIsPosInBounds(uint8_t* x, uint8_t* y);
bool checkIsEnemyOnField(uint8_t x, uint8_t y);
bool checkIsFriendlyOnField(uint8_t x, uint8_t y);
bool checkIsPositionClear(uint8_t x, uint8_t y);
bool checkIsPosInBounds(uint8_t x, uint8_t y);
void checkAllowedMoves();
void checkMovesHorizontal();
void checkMovesVertical();
@@ -88,7 +88,7 @@ namespace FCC
void checkMovesKing();
void checkMovesPawn();
bool checkIsPawnChangingToQueen();
bool checkIsPosEqualsSelPos(uint8_t* x, uint8_t* y);
bool checkIsPosEqualsSelPos(uint8_t x, uint8_t y);
// reset funcs
void resetFieldColors();