Merge pull request #4 from AdmiralEmser/checking-moves

added more movement checks and minor fixes
This commit is contained in:
AdmiralEmser
2022-11-01 22:11:17 +01:00
committed by GitHub
2 changed files with 230 additions and 19 deletions
+219 -15
View File
@@ -33,16 +33,17 @@ void FCC::Chess::startupGame()
{
// preparing board: colors
for (int8_t i = 0; i < 8; i++) {
for (int j = 0; i < 2; i++) {
for (uint8_t j = 0; i < 2; i++) {
posColor[i][j] = PiecesColors::BLACK;
}
for (int j = 6; i < 8; i++) {
for (uint8_t j = 6; i < 8; i++) {
posColor[i][j] = PiecesColors::WHITE;
}
for (int j = 2; i < 7; i++) {
for (uint8_t j = 2; i < 7; i++) {
posColor[i][j] = PiecesColors::NONE;
}
}
// preparing board: pieces
for (int8_t i = 0; i < 8; i++) {
posPieces[1][i] = Pieces::PAWN;
@@ -60,20 +61,18 @@ void FCC::Chess::startupGame()
}
}
bool FCC::Chess::checkIsEnemyOnField(uint8_t* x, uint8_t* y)
bool FCC::Chess::checkIsEnemyOnField(uint8_t x, uint8_t y)
{
// Check if the selected piece/field unequals the target piece/field => is true then
if (posColor[*x][*y] != posColor[selX][selY])
{
return true;
}
// Check if the color of the selected piece/field is the opposite of the target piece/field => is true then
if (posColor[x][y] == FCC::PiecesColors::BLACK && posColor[selX][selY] == FCC::PiecesColors::WHITE) return true;
if (posColor[x][y] == FCC::PiecesColors::WHITE && posColor[selX][selY] == FCC::PiecesColors::BLACK) return true;
return false;
}
bool FCC::Chess::checkPosInBounds(uint8_t* x, uint8_t* y)
bool FCC::Chess::checkIsPosInBounds(uint8_t x, uint8_t y)
{
// check if X and Y values are below 8. No negative values have to be checked since the var type is unsigned int
if (*x <= 7 && *y <= 7)
if (x <= 7 && y <= 7)
{
return true;
}
@@ -105,32 +104,237 @@ void FCC::Chess::checkAllowedMoves()
void FCC::Chess::checkMovesHorizontal()
{
// checking positions to the right
for (uint8_t i = selX; i <= 7; i++)
{
if (checkIsEnemyOnField(&i, &selY)) break;
if (checkIsFriendlyOnField(i, selY)) break;
posPossible[i][selY] = true;
if (checkIsEnemyOnField(i, selY)) break;
}
// checking positions to the left
for (uint8_t i = selX; i >= 0; i--)
{
if (checkIsEnemyOnField(&i, &selY)) break;
if (checkIsFriendlyOnField(i, selY)) break;
posPossible[i][selY] = true;
if (checkIsEnemyOnField(i, selY)) break;
}
}
void FCC::Chess::checkMovesVertical()
{
// checking positions above
for (uint8_t i = selY; i <= 7; i++)
{
if (checkIsEnemyOnField(&selX, &i)) break;
if (checkIsFriendlyOnField(selX, i)) break;
posPossible[selX][i] = true;
if (checkIsEnemyOnField(selX, i)) break;
}
// checking positions below
for (uint8_t i = selY; i >= 0; i--)
{
if (checkIsEnemyOnField(&selX, &i)) break;
if (checkIsFriendlyOnField(selX, i)) break;
posPossible[selX][i] = true;
if (checkIsEnemyOnField(selX, i)) break;
}
}
void FCC::Chess::checkMovesDiagonal()
{
// checking positions up-right
for (uint8_t i = 1; checkIsPosInBounds(selX + i, selY + i); i++)
{
if (checkIsFriendlyOnField(selX + i, selY + i)) break;
posPossible[selX + i][selY + i] = true;
if (checkIsEnemyOnField(selX + i, selY + i)) break;
}
// checking positions below-right
for (uint8_t i = 1; checkIsPosInBounds(selX + i, selY - i); i++)
{
if (checkIsFriendlyOnField(selX + i, selY - i)) break;
posPossible[selX + i][selY - i] = true;
if (checkIsEnemyOnField(selX + i, selY - i)) break;
}
// checking positions up-left
for (uint8_t i = 1; checkIsPosInBounds(selX - i, selY + i); i++)
{
if (checkIsFriendlyOnField(selX - i, selY + i)) break;
posPossible[selX - i][selY + i] = true;
if (checkIsEnemyOnField(selX - i, selY + i)) break;
}
// checking positions below-left
for (uint8_t i = 1; checkIsPosInBounds(selX - i, selY - i); i++)
{
if (checkIsFriendlyOnField(selX - i, selY - i)) break;
posPossible[selX - i][selY - i] = true;
if (checkIsEnemyOnField(selX - i, selY - i)) break;
}
}
void FCC::Chess::checkMovesKnight()
{
// checking possible moves
if (checkIsPosInBounds(selX + 1, selY + 3))
{
if (!checkIsFriendlyOnField(selX + 1, selY + 3)) posPossible[selX + 1][selY + 3] = true;
}
if (checkIsPosInBounds(selX + 1, selY - 3))
{
if (!checkIsFriendlyOnField(selX + 1, selY - 3)) posPossible[selX + 1][selY - 3] = true;
}
if (checkIsPosInBounds(selX - 1, selY + 3))
{
if (!checkIsFriendlyOnField(selX - 1, selY + 3)) posPossible[selX - 1][selY + 3] = true;
}
if (checkIsPosInBounds(selX - 1, selY - 3))
{
if (!checkIsFriendlyOnField(selX - 1, selY - 3)) posPossible[selX - 1][selY - 3] = true;
}
if (checkIsPosInBounds(selX + 3, selY + 1))
{
if (!checkIsFriendlyOnField(selX + 3, selY + 1)) posPossible[selX + 3][selY + 1] = true;
}
if (checkIsPosInBounds(selX + 3, selY - 1))
{
if (!checkIsFriendlyOnField(selX + 3, selY - 1)) posPossible[selX + 3][selY - 1] = true;
}
if (checkIsPosInBounds(selX - 3, selY + 1))
{
if (!checkIsFriendlyOnField(selX - 3, selY + 1)) posPossible[selX - 3][selY + 1] = true;
}
if (checkIsPosInBounds(selX - 3, selY - 1))
{
if (!checkIsFriendlyOnField(selX - 3, selY - 1)) posPossible[selX - 3][selY - 1] = true;
}
}
void FCC::Chess::checkMovesKing()
{
// checking possible moves
// rows above and below
for (int8_t i = selX - 1; i <= selX + 1; i++)
{
// row above
if (checkIsPosInBounds(i, selY + 1))
{
if (!checkIsFriendlyOnField(i, selY + 1)) posPossible[i][selY + 1] = true;
}
// row below
if (checkIsPosInBounds(i, selY - 1))
{
if (!checkIsFriendlyOnField(i, selY - 1)) posPossible[i][selY - 1] = true;
}
}
// left
if (checkIsPosInBounds(selX - 1, selY))
{
if (!checkIsFriendlyOnField(selX - 1, selY)) posPossible[selX - 1][selY] = true;
}
// right
if (checkIsPosInBounds(selX + 1, selY))
{
if (!checkIsFriendlyOnField(selX + 1, selY)) posPossible[selX + 1][selY] = true;
}
}
void FCC::Chess::checkMovesPawn()
{
// black pieces
if (posColor[selX][selY] == FCC::PiecesColors::BLACK)
{
// checking possible moves
// left and right for enemy pieces
for (uint8_t i = selX - 1; i <= selX + 1; i += 2)
{
if (checkIsPosInBounds(i, selY - 1))
{
if (checkIsEnemyOnField(i, selY - 1)) posPossible[i][selY - 1] = true;
}
}
// standard move to the front
if (checkIsPosInBounds(selX, selY - 1))
{
if (checkIsPositionClear(selX, selY - 1)) posPossible[selX][selY - 1] = true;
}
}
// white pieces
if (posColor[selX][selY] == FCC::PiecesColors::WHITE)
{
// checking possible moves
// left and right for enemy pieces
for (uint8_t i = selX - 1; i <= selX + 1; i += 2)
{
if (checkIsPosInBounds(i, selY + 1))
{
if (checkIsEnemyOnField(i, selY + 1)) posPossible[i][selY + 1] = true;
}
}
// standard move to the front
if (checkIsPosInBounds(selX, selY + 1))
{
if (checkIsPositionClear(selX, selY + 1)) posPossible[selX][selY + 1] = true;
}
}
}
bool FCC::Chess::checkIsPawnChangingToQueen()
{
//black pieces
if (posColor[selX][selY] == FCC::PiecesColors::BLACK)
{
if (selY == 0) return true;
} else {
// white pieces
if (posColor[selX][selY] == FCC::PiecesColors::WHITE)
{
if (selY == 7) return true;
}
}
// no piece at all
return false;
}
void FCC::Chess::resetAllowedMovement()
{
for (uint8_t i = 0; i <= 7; i++)
{
for (uint8_t j = 0; j <= 7; j++)
{
posPossible[i][j] = false;
}
}
}
bool FCC::Chess::checkIsPositionClear(uint8_t x, uint8_t y)
{
if (posColor[x][y] == FCC::PiecesColors::NONE) return true;
return false;
}
bool FCC::Chess::checkIsFriendlyOnField(uint8_t x, uint8_t y)
{
if (posColor[x][y] == posColor[selX][selY]) return true;
return false;
}
//void FCC::Chess::set_lang(FCC::Languages lang) {
// m_lang = lang;
//}
+11 -4
View File
@@ -72,10 +72,14 @@ namespace FCC
//FCC::ChessLang chessLangObj;
//FCC::Languages m_lang{ FCC::Languages::ENGLISH };
// funcs
// main funcs
void input();
bool checkIsEnemyOnField(uint8_t* x, uint8_t* y);
bool checkPosInBounds(uint8_t* x, uint8_t* y);
// check funcs
bool checkIsEnemyOnField(uint8_t x, uint8_t y);
bool checkIsFriendlyOnField(uint8_t x, uint8_t y);
bool checkIsPositionClear(uint8_t x, uint8_t y);
bool checkIsPosInBounds(uint8_t x, uint8_t y);
void checkAllowedMoves();
void checkMovesHorizontal();
void checkMovesVertical();
@@ -83,7 +87,10 @@ namespace FCC
void checkMovesKnight();
void checkMovesKing();
void checkMovesPawn();
void checkPosEqualsSelPos(uint8_t* x, uint8_t* y);
bool checkIsPawnChangingToQueen();
bool checkIsPosEqualsSelPos(uint8_t x, uint8_t y);
// reset funcs
void resetFieldColors();
void resetAllowedMovement();
};