Merge pull request #4 from AdmiralEmser/checking-moves
added more movement checks and minor fixes
This commit is contained in:
+219
-15
@@ -33,16 +33,17 @@ void FCC::Chess::startupGame()
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{
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// preparing board: colors
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for (int8_t i = 0; i < 8; i++) {
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for (int j = 0; i < 2; i++) {
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for (uint8_t j = 0; i < 2; i++) {
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posColor[i][j] = PiecesColors::BLACK;
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}
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for (int j = 6; i < 8; i++) {
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for (uint8_t j = 6; i < 8; i++) {
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posColor[i][j] = PiecesColors::WHITE;
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}
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for (int j = 2; i < 7; i++) {
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for (uint8_t j = 2; i < 7; i++) {
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posColor[i][j] = PiecesColors::NONE;
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}
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}
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// preparing board: pieces
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for (int8_t i = 0; i < 8; i++) {
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posPieces[1][i] = Pieces::PAWN;
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@@ -60,20 +61,18 @@ void FCC::Chess::startupGame()
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}
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}
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bool FCC::Chess::checkIsEnemyOnField(uint8_t* x, uint8_t* y)
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bool FCC::Chess::checkIsEnemyOnField(uint8_t x, uint8_t y)
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{
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// Check if the selected piece/field unequals the target piece/field => is true then
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if (posColor[*x][*y] != posColor[selX][selY])
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{
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return true;
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}
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// Check if the color of the selected piece/field is the opposite of the target piece/field => is true then
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if (posColor[x][y] == FCC::PiecesColors::BLACK && posColor[selX][selY] == FCC::PiecesColors::WHITE) return true;
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if (posColor[x][y] == FCC::PiecesColors::WHITE && posColor[selX][selY] == FCC::PiecesColors::BLACK) return true;
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return false;
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}
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bool FCC::Chess::checkPosInBounds(uint8_t* x, uint8_t* y)
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bool FCC::Chess::checkIsPosInBounds(uint8_t x, uint8_t y)
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{
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// check if X and Y values are below 8. No negative values have to be checked since the var type is unsigned int
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if (*x <= 7 && *y <= 7)
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if (x <= 7 && y <= 7)
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{
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return true;
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}
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@@ -105,32 +104,237 @@ void FCC::Chess::checkAllowedMoves()
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void FCC::Chess::checkMovesHorizontal()
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{
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// checking positions to the right
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for (uint8_t i = selX; i <= 7; i++)
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{
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if (checkIsEnemyOnField(&i, &selY)) break;
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if (checkIsFriendlyOnField(i, selY)) break;
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posPossible[i][selY] = true;
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if (checkIsEnemyOnField(i, selY)) break;
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}
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// checking positions to the left
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for (uint8_t i = selX; i >= 0; i--)
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{
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if (checkIsEnemyOnField(&i, &selY)) break;
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if (checkIsFriendlyOnField(i, selY)) break;
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posPossible[i][selY] = true;
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if (checkIsEnemyOnField(i, selY)) break;
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}
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}
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void FCC::Chess::checkMovesVertical()
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{
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// checking positions above
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for (uint8_t i = selY; i <= 7; i++)
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{
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if (checkIsEnemyOnField(&selX, &i)) break;
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if (checkIsFriendlyOnField(selX, i)) break;
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posPossible[selX][i] = true;
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if (checkIsEnemyOnField(selX, i)) break;
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}
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// checking positions below
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for (uint8_t i = selY; i >= 0; i--)
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{
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if (checkIsEnemyOnField(&selX, &i)) break;
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if (checkIsFriendlyOnField(selX, i)) break;
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posPossible[selX][i] = true;
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if (checkIsEnemyOnField(selX, i)) break;
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}
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}
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void FCC::Chess::checkMovesDiagonal()
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{
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// checking positions up-right
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for (uint8_t i = 1; checkIsPosInBounds(selX + i, selY + i); i++)
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{
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if (checkIsFriendlyOnField(selX + i, selY + i)) break;
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posPossible[selX + i][selY + i] = true;
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if (checkIsEnemyOnField(selX + i, selY + i)) break;
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}
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// checking positions below-right
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for (uint8_t i = 1; checkIsPosInBounds(selX + i, selY - i); i++)
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{
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if (checkIsFriendlyOnField(selX + i, selY - i)) break;
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posPossible[selX + i][selY - i] = true;
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if (checkIsEnemyOnField(selX + i, selY - i)) break;
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}
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// checking positions up-left
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for (uint8_t i = 1; checkIsPosInBounds(selX - i, selY + i); i++)
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{
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if (checkIsFriendlyOnField(selX - i, selY + i)) break;
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posPossible[selX - i][selY + i] = true;
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if (checkIsEnemyOnField(selX - i, selY + i)) break;
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}
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// checking positions below-left
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for (uint8_t i = 1; checkIsPosInBounds(selX - i, selY - i); i++)
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{
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if (checkIsFriendlyOnField(selX - i, selY - i)) break;
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posPossible[selX - i][selY - i] = true;
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if (checkIsEnemyOnField(selX - i, selY - i)) break;
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}
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}
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void FCC::Chess::checkMovesKnight()
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{
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// checking possible moves
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if (checkIsPosInBounds(selX + 1, selY + 3))
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{
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if (!checkIsFriendlyOnField(selX + 1, selY + 3)) posPossible[selX + 1][selY + 3] = true;
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}
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if (checkIsPosInBounds(selX + 1, selY - 3))
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{
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if (!checkIsFriendlyOnField(selX + 1, selY - 3)) posPossible[selX + 1][selY - 3] = true;
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}
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if (checkIsPosInBounds(selX - 1, selY + 3))
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{
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if (!checkIsFriendlyOnField(selX - 1, selY + 3)) posPossible[selX - 1][selY + 3] = true;
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}
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if (checkIsPosInBounds(selX - 1, selY - 3))
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{
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if (!checkIsFriendlyOnField(selX - 1, selY - 3)) posPossible[selX - 1][selY - 3] = true;
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}
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if (checkIsPosInBounds(selX + 3, selY + 1))
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{
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if (!checkIsFriendlyOnField(selX + 3, selY + 1)) posPossible[selX + 3][selY + 1] = true;
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}
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if (checkIsPosInBounds(selX + 3, selY - 1))
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{
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if (!checkIsFriendlyOnField(selX + 3, selY - 1)) posPossible[selX + 3][selY - 1] = true;
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}
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if (checkIsPosInBounds(selX - 3, selY + 1))
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{
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if (!checkIsFriendlyOnField(selX - 3, selY + 1)) posPossible[selX - 3][selY + 1] = true;
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}
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if (checkIsPosInBounds(selX - 3, selY - 1))
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{
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if (!checkIsFriendlyOnField(selX - 3, selY - 1)) posPossible[selX - 3][selY - 1] = true;
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}
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}
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void FCC::Chess::checkMovesKing()
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{
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// checking possible moves
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// rows above and below
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for (int8_t i = selX - 1; i <= selX + 1; i++)
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{
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// row above
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if (checkIsPosInBounds(i, selY + 1))
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{
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if (!checkIsFriendlyOnField(i, selY + 1)) posPossible[i][selY + 1] = true;
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}
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// row below
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if (checkIsPosInBounds(i, selY - 1))
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{
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if (!checkIsFriendlyOnField(i, selY - 1)) posPossible[i][selY - 1] = true;
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}
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}
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// left
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if (checkIsPosInBounds(selX - 1, selY))
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{
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if (!checkIsFriendlyOnField(selX - 1, selY)) posPossible[selX - 1][selY] = true;
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}
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// right
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if (checkIsPosInBounds(selX + 1, selY))
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{
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if (!checkIsFriendlyOnField(selX + 1, selY)) posPossible[selX + 1][selY] = true;
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}
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}
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void FCC::Chess::checkMovesPawn()
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{
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// black pieces
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if (posColor[selX][selY] == FCC::PiecesColors::BLACK)
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{
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// checking possible moves
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// left and right for enemy pieces
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for (uint8_t i = selX - 1; i <= selX + 1; i += 2)
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{
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if (checkIsPosInBounds(i, selY - 1))
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{
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if (checkIsEnemyOnField(i, selY - 1)) posPossible[i][selY - 1] = true;
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}
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}
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// standard move to the front
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if (checkIsPosInBounds(selX, selY - 1))
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{
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if (checkIsPositionClear(selX, selY - 1)) posPossible[selX][selY - 1] = true;
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}
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}
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// white pieces
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if (posColor[selX][selY] == FCC::PiecesColors::WHITE)
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{
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// checking possible moves
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// left and right for enemy pieces
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for (uint8_t i = selX - 1; i <= selX + 1; i += 2)
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{
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if (checkIsPosInBounds(i, selY + 1))
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{
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if (checkIsEnemyOnField(i, selY + 1)) posPossible[i][selY + 1] = true;
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}
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}
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// standard move to the front
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if (checkIsPosInBounds(selX, selY + 1))
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{
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if (checkIsPositionClear(selX, selY + 1)) posPossible[selX][selY + 1] = true;
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}
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}
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}
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bool FCC::Chess::checkIsPawnChangingToQueen()
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{
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//black pieces
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if (posColor[selX][selY] == FCC::PiecesColors::BLACK)
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{
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if (selY == 0) return true;
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} else {
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// white pieces
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if (posColor[selX][selY] == FCC::PiecesColors::WHITE)
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{
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if (selY == 7) return true;
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}
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}
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// no piece at all
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return false;
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}
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void FCC::Chess::resetAllowedMovement()
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{
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for (uint8_t i = 0; i <= 7; i++)
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{
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for (uint8_t j = 0; j <= 7; j++)
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{
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posPossible[i][j] = false;
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}
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}
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}
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bool FCC::Chess::checkIsPositionClear(uint8_t x, uint8_t y)
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{
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if (posColor[x][y] == FCC::PiecesColors::NONE) return true;
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return false;
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}
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bool FCC::Chess::checkIsFriendlyOnField(uint8_t x, uint8_t y)
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{
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if (posColor[x][y] == posColor[selX][selY]) return true;
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return false;
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}
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//void FCC::Chess::set_lang(FCC::Languages lang) {
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// m_lang = lang;
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//}
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+11
-4
@@ -72,10 +72,14 @@ namespace FCC
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//FCC::ChessLang chessLangObj;
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//FCC::Languages m_lang{ FCC::Languages::ENGLISH };
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// funcs
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// main funcs
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void input();
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bool checkIsEnemyOnField(uint8_t* x, uint8_t* y);
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bool checkPosInBounds(uint8_t* x, uint8_t* y);
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// check funcs
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bool checkIsEnemyOnField(uint8_t x, uint8_t y);
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bool checkIsFriendlyOnField(uint8_t x, uint8_t y);
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bool checkIsPositionClear(uint8_t x, uint8_t y);
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bool checkIsPosInBounds(uint8_t x, uint8_t y);
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void checkAllowedMoves();
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void checkMovesHorizontal();
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void checkMovesVertical();
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@@ -83,7 +87,10 @@ namespace FCC
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void checkMovesKnight();
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void checkMovesKing();
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void checkMovesPawn();
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void checkPosEqualsSelPos(uint8_t* x, uint8_t* y);
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bool checkIsPawnChangingToQueen();
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bool checkIsPosEqualsSelPos(uint8_t x, uint8_t y);
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// reset funcs
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void resetFieldColors();
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void resetAllowedMovement();
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};
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